Final question for today: It seems that Bolt is primarily designed for a non-code networking synchronization approach. My primary reason for considering, however, is its listen server, which we need for LAN / WIFI sessions; and also the option to have Steamworks support.
So the question is: If I'm used to working with RPCs (old Unity networking, PUN), will I be able to use a similar approach when using entity events? Will those also work well with scene objects (the way scene objects are handled was one thing that made me run from the new Unity Networking)?
So the question is: If I'm used to working with RPCs (old Unity networking, PUN), will I be able to use a similar approach when using entity events? Will those also work well with scene objects (the way scene objects are handled was one thing that made me run from the new Unity Networking)?