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Bolt's price model

Hello, if I'm using the authoritive model and host my own delicate server somewhere else instead of using p2p across photon, do I still need to pay monthly based on Bolt's CCU limit?

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SceneObject's photonview's ownership when master client changes

Hi,I'm just seeking a clarification as to ownership rules when there's a master client switch. Short Summary:Since sceneobjects are technically owned by the master client, I'd expect photonView.isMine...

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Namespace conflict with WWise: ErrorCode

I am trying to integrate both WWise and Photo into the same Unity project. However, both use the global namespace class 'ErrorCode' - could this be safely moved into the Photon namespace?

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Unity Photon Name-Tag Problem

So for the last week I have been trying to figure out a name tag system for a photon multiplayer game. I am able to transfer the users input from scene to scene, and put it above the player's head. My...

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How to load scene addictive using PUN?

Hi,I am porting my current offline game to multiplayer mode.My current game using Unity load addictive scene. Something like this:We have a base scene, which load the players and stuffs. From base...

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SetMasterClient issu, OperationResponse 252: ReturnCode: -2 (CAS update...

hey,I use PUN in my game,When Master Client player press Home button on mobile or switch to other application,I want to switch that master client to other players in room,But I always got an err...

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ArgumentException: Can't use encryption yet. Exchange keys first.

Hi,I am trying to set up my game again, that was recently wiped from my dedicated server. It was previously set up by my developer but he is busy now and won't be able to do it for awhile so I am...

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Sound heavily distorted with conferencing mic-speaker

Hello everyone,I have implemented PhotonVoice in my game. It works great, except one thing. Anytime I try to use ANY conferencing mic-speaker the sound gets heavily distorted. I tried several...

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libPhotonSocketPlugin.a 64bits

Hello everyone,I'm in a quite bad situation when I have to release an iOs app I've made three years ago on the app store.But some things have changed like the Apple Policy for the 64 bits submission....

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Networked Animations

HelloIs there an example or tutorial showing how to use TrueSync with an animated character ?Thanks

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Latest Unity TrueSync physics broken?

Hello everyone.FYI I'm testing TrueSync on 2 different projects. One of them is using the latest version of the Unity package and the other one the previous.In the one that uses the new version, the...

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Can I disconnect from a TrueSync game room without triggering the panic window?

I've tried: PhotonNetwork.LeaveRoom();And: PhotonNetwork.Disconnect();Both trigger the panic window for all other devices. Additionally, as with http://forum.photonengine.com/discussion/comment/35149 ,...

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How to destroy a TrueSyncBehavior GameObject? doc code doesn't work.

Hi Everyone, the documentation seems to have a simple way to destroy a TrueSyncBehavior behavior using public void OnSyncedCollisionEnter(GameObject other) { Destroy(other); } but that doesn't work, it...

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Some questions from a newbie !! :-)

Hello !! :-)Totally new to Photon, TrueSync and all the rest of the family.Trying to investigate and making prototypes to see if I can get my head around it and if Photon serves the purposes of what I...

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Using Bolt primarily with Events?

Final question for today: It seems that Bolt is primarily designed for a non-code networking synchronization approach. My primary reason for considering, however, is its listen server, which we need...

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Can Bolt handle "Spectator-Mode" (few actual players, many people watching)?

Our multiplayer sessions are limited to 4 players, so we'll never have more than 4 players actually playing the game in a specific session. However, one feature we plan to add is a spectator mode,...

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Synchronize Time/Music via Bolt

I actually wanted to use PUN for our VR Rhythm Game Holodance but one thing we need to support is local LAN / WIFI multiplayer and while this works really well with Unity Networking, it doesn't seem to...

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Sync Child GameObjects

the sword is a child of the playerand It has a Script so It can swing using Quaternion.Euler when you left mouse clickIt doesn't swing for the other clientIt only swings for meI mean the other client...

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[PUN] Only send data to specific client

Hello,I'd like to know how it is possible to implement a client sending data only to a specific client.Using OnPhotonSerializeView, my understanding is that the packets are sent to all players. I'd...

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Unity freezing and it needs restart

Unity freezing after saving scene(not always, but very often, 1 time per 2-3 minutes). Why am I writing it here? Just because of this problem only with PhotonServer! I used PhotonCloud, was doing...

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