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Is Bolt production ready? What about documentation?

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I couldn't find anything about Bolt's current state, people usually say stuff like "best networking solution ever", or "worst thing since Exit Games bought it" - I don't really want to decide based on "reviews" like that. Yes-yes, I know it was used in The Forest, but are there other released games as well? I'm using Forge Networking at the moment and I'm pretty damn tired of the documentation(it's incomplete, outdated, or both), I spent the last couple of days to read everything I could found about Bolt, the documentation seems short, but if it's enough to get it up and running I'm fine with that - is it? To be more precise, with Forge I read the wiki, watched a tutorial, and turned out both was outdated(without mentioning this in any way), and a random guy helped me on Slack - should I expect something like this with Bolt as well?

Also I'm not sure if it would be suitable for my game at all - I'm working on a physics based puzzle game(ouch - but it's turn based, so not so bad), I need the ability to change who calculates physics on the fly(based on the documentation this wouldn't be a problem, but physics usually mess everything up, what should I expect?).

PS: I don't want to compare it to Forge in a "which networking solution is better" kind of way, more like a "do I have to beg for help by other devs to do basic stuff, or after a decent amount of reading I can get stuff done by myself".

Thanks in advance!

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