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Socket TCP_NODELAY

Hello, how to open tcp socket's TCP_NODELAY?

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Fast Paced Networking Physics with RigidBody Controllers - Architecture

Hi There, I did a lot of research on the topic recently, and I'm still unsure what to do exactly. I would rather like to start an architectural discussion, not an in detail explanation q&a.My game...

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[Unity3D][Self Hosted Server] Detect local ip of self hosted server.

Hello, I'm new to working with photon but I've been able to figure most of it own on my own or through demos online. I'm currently working on a project which would involve networking 1 laptop to a...

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Events not called at all

Hi!http://imgur.com/a/zIuHkI’m having some unexpected behaviour with Events sent to a specific Entity. I’ve resorted to using the Bolt tutorial found here:...

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Photon server or PUN?

Dear Photon staff and members,I am developing a small card game to get experience on networking and game development.After some research I have chosen to use PUN for the simplicity of using it for...

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Is Bolt production ready? What about documentation?

I couldn't find anything about Bolt's current state, people usually say stuff like "best networking solution ever", or "worst thing since Exit Games bought it" - I don't really want to decide based on...

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photon tcp socket TCP_NODELAY

hi,how to set photon tcp socket with TCP_NODELAY?In the windows socket api , i can use setsockopt with TCP_NODELAY arg, but i don't know how to set this option in photon server.please tell me how to...

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Problems with Animator

I am having problems with the animator which is preventing me from continuing on, the problems are...Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonAnimatorViewEditor.cs(62,32): error...

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Numbered Players

I cannot figure out how to keep an array of player numbers. Each player has a PhotonNetwork.player.ID, but I cannot force it to only be from 1 to 4.For instance if I have a max players of 4, and I...

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PLAYER POSITION IN NETWORK.

Hello,i am working on 2d multiplayer game. in which gameplay is like .. there is one table in which maximum 6 player can join this table or room. the main concepts is that in home player of all...

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interact with objects not visible to second player.

I was using the OnPhotonSerializeView in orther to let other players know where the object was, I was using a corroutine withtransform.position =...

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Problems with PhotonChatApi while building

Hi!I faced with such problem at my project after update version of Photon. I tried to find solution by my own, but can't.I have next issue.I just do next steps:1. Create new Unity3d project;2. Push it...

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Close all the existing rooms

When I start my game and I am on the lobby the current value for RoomsCount is 140...I don't know how toclose or delete all this rooms for join to the lobby without existing rooms.The most curious...

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CreateWorld method zeros TileDimentions Vector in MMO demo

As you can see from the screenshot, on entry to OperationCreatedWorld, request.Parameters[2] holds a vector3 containing the values 1000,1000 and 0Once that request has been passed into CreateWorld and...

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Secure websockets using photon cloud?

I was wondering if it was possible to use secure websockets using photon cloud and if so how to go about it.

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Problem with PUN

Hello, I'm making a FPS with PUN and I'm encountering a big problem. When the first player spawn, it's ok but when an other spawn... We're catapulted, it lags, we can't see each other, it's always one...

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MMO Demo entity movement is useless.

After 3 days of delving into Photon Server code and reverse engineering the MMO demo due to the documentation being less than ideal, I've found out it's missing some major ingredients with the WinGrid...

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BoltConnection.UserData disposed automatically on Disconnect - would like...

Internally Bolt calls Dispose on connection UserData that implements IDisposable on Disconnect (after the disconnected callbacks). This is unexpected IMHO, and actually something I never bothered to...

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Photon Strikes!

Hey man I have a problem with weapon handling (owner & viewID). I have a weaponManager script that handles & initializes all weapons for my player. The problem is if another player joins the...

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Pass more variable with RPC

Hello,I have a problem with the RPCI would spend more variable when the player enters a trigger when I tested I have no error and nothing happens.Here is my codevoid OnTriggerEnter(Collider ball){ if...

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