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All Ports work but photon is not receiving the connection request on port forwarding.

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Scenario:
-> public ip is of an X computer.
-> server is running on Y computer which is connected to X.
-> Port forwarding is setup to forward all photon ports UDP and TCP in both directions. X<->Y
-> We have tested ports with node.js simple server-client, so port forwarding is working fine.
-> We have tested these ports from inside and outside of the LAN of X computer.

if everything seems working fine than Photon should receive request from client but its not working.
Master server and Gameserver is communicating with each other.
In PhotonServer.config file default and Loadbalancing IPs are set to "0.0.0.0" .
this server works fine if client/UnityEditor tries to connnect with localIP but not working when trying to connect with IP of X computer (public ip which works with node server test).

Status of client after trying to connect : TimeoutDisconnect - > Disconnect.

Do you guys have any idea what might be wrong?

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