Can I run my server with Master server only?
I want to run my server without sub-server.master server has all the logic for game and lobby job, connection request.... if players matched, new thread created and handle game. main thread is working...
View ArticleMajor RemoveRPCs problem
We just updated to the newest PUN version and have a major problem.For any reason RemoveRPCs(photonView) doesn't remove RPCs sent with photonView/OthersBufferd for a client joining in future. The...
View ArticleTrying to achieve an Authorative Server-like setup
Heya, I'm trying to create a Windows build that starts a PUN Room as Masterclient, WebGL builds will then connect to that Room as normal Clients. The Masterclient will process and handle all the...
View ArticleUndefined symbols for architecture arm64
Hi everyone!I'm currently building an app for the App Store but XCode 7.2.1 gives me 7 errors:I need to build with a 64 bit architecture due to App Store restriction.My PUN version is 1.66, Unity...
View Articleerror when trying to create a game
I have recently deployed Photon Server and ran Load Balancing as a service, everything works fine until there are about 1k CCU, when I try to create a game i get this error on the client side...
View ArticleNEWB: Cant Join Room
Hi there, I am following aling with the MarcoPolo tutorial. I have set it up to the point where I am automatically joined to the Lobby. This works, but nothing past. Please see code, why am I not able...
View ArticleUnallocating view ids
Hi everyone, I have run into a problem with my view id allocation in PUN. Each player in my game has the ability to throw stones. Once thrown, these stones need to be observed by every client, hence...
View ArticleCustom authentication UserID and NickName not Set
hi, i setuped photon server v4 in my own server. i red this article to configure Custom Authentication hosted in my own web server. but in PUN (v1.66) after connect, in the OnConnectedToMaster...
View ArticleReliable Packets During Connection Failure
During a test session, a client temporarily lost connection to the game server. The connection seemed to have recovered, but the game had gone out of sync. The only way this could have happened is if...
View ArticleBuilding a LFG / Matchmaking System
At some point I remember a Steam Matchmaking system was in the works for Bolt but it's been a few months without an update so I'm contemplating rolling my own.Has anyone done this yet? Any tips or...
View ArticlePhotonView for xamarin
Hello,I'm new to photon engine and using with playfab of xamarin sdk. I fond that there is a class of PhotonView in unity sdk, but it is not present in xamarin sdk. I guess this is used for network...
View Articleinternet connection availability
Hello,@Tobias , @vadim when i started game than i have already internet available but in between my connection is lost so i want to give message to player so he /she can understand that due to lack of...
View ArticleAll Ports work but photon is not receiving the connection request on port...
Scenario:-> public ip is of an X computer.-> server is running on Y computer which is connected to X.-> Port forwarding is setup to forward all photon ports UDP and TCP in both directions....
View ArticleSynchronization and State of map
Hi Guys. Im very fresh with developing games. Just started my first one for school project and I encountered a little problem with syncing map for players ower the network.I've an idea with game that...
View ArticleHow can I have one object be controlled by multiple clients?
I have a button and I am trying to send it's transform across all clients, I am calling a RPC to tell when the button was pushed so I have that covered, but I need to visually show where the button...
View ArticleHow can i get all connected photon player view id on button click ?
Hi...Hope you are doing well.The players that are conected in room who has view id. I need to get all players id in single list. I can get it with hit, but without hit i need to find on button event...
View ArticleIPv6 support to meet Apple 1st June 2016 requirements
Hello, Apple just declared IPv6 only apps starting from 1 June 2016. How Bolt meet this requirements?here linkhttps://developer.apple.com/news/?id=05042016a
View ArticleInstantiate New Gameobject with properties
Hi, im developing a 1 vs. 1 multiplayer game, clash royale style.I need to instantiate gameobjects (ex. monster). Each object has its own properties (ex. Health, Attack, Defense)I managed to create the...
View ArticleFind a Random Room with different search criteria
Hi!Iām developing a video game where player can choose maps where he wants to start a new game. My doubt is about how to make this implementation in the best way.What I want is that once player fire...
View ArticleCan't connect to lobby/join room in 1.68
Hi,My project doesn't work with new 1.68 version. That worked perfectly in 1.66. Even empty project with a fresh PUN imported doesn't work. puu.sh/oH2Yr/0e43d8d082.pngAs well all demo scenes runs with...
View Article