I am trying to implement a routine to check for a stalled MasterClient and assign a new one, if the current is not responding. But other thing I must do is kick/disconnect the stalled MasterClient from the room. I tried PhotonNetwork.CloseConnection, but as far as I understand that actually send an event to the Player to disconnect by himself, but in the case of a stalled client (this could happen on mobile a lot, the player has pressed the Home button) this is not a solution, because the client will never disconnect. I could try to destroy all his objects and etc, but as far as I understand, on the server he will still keep one slot inside the room, so if the room is max 4 players, we will have 1 slot less.
Any idea how to say to the server, this player is stalled, disconnect it or is this actually possible in the current Photon setup?
Any idea how to say to the server, this player is stalled, disconnect it or is this actually possible in the current Photon setup?