PUN 1.67 and 1.68 Have Bug with Ownership Change
Hey there.So I updated PUN a couple weeks ago and have noticed new bugs in my game. The issue is this.I have a 2 player game. I instantiate a scene object. The master client takes ownership of it. The...
View ArticlePhotonNetwork.CloseConnection alternatives
I am trying to implement a routine to check for a stalled MasterClient and assign a new one, if the current is not responding. But other thing I must do is kick/disconnect the stalled MasterClient from...
View ArticleShooting like in demo project Angry Bots.
Hello all, I would like to understand or just sample code with explains "Projectile Shooting". There is a Demo asset calls Unity Angry Bots https://www.assetstore.unity3d.com/en/#!/content/1917I like...
View ArticleBind Server IP
Hello,I have some troubles with photon bolt. I'd like to host the server on a client (MasterClient ?) and so others clients will connect to him to join the game. I tried many things but it's not...
View ArticleStuck on "ConnectingToMasterserver".
Hi,Whenever I try to contactUsingSettings, connectionStateDetailed value gets stuck at "ConnectingToMasterserver".I've tried changing regions with no luck.I've Set: PhotonNetwork.logLevel =...
View ArticleHow to restart a game and keep all players in the room ?
Hi, I have a board game, and I want to restart the game and keep the two players in the room, I could I do ?Thanks
View ArticleProblem with Turn Based Game
Hello!I have a problem from few days i am creating a question milionare type of game and everything works 2 players conect and the program debugs that if there is a room the player connect else it...
View ArticleHow do I get the list of all online photon players and send them game...
foreach( PhotonPlayer player in PhotonNetwork.playerList){ print(player.name);}This returns only current player and not all players
View ArticleHow to know if a player is already connected
Hi everyone, Firstly, I'd like to apology for my bad english because i'm a french guy So, here's my problem :Is there a way to know if a player is already connected to the game ? I'm making a card...
View ArticleAll Ports work but photon is not receiving the connection request on port...
Scenario:-> public ip is of an X computer.-> server is running on Y computer which is connected to X.-> Port forwarding is setup to forward all photon ports UDP and TCP in both directions....
View ArticleUndefined symbols for architecture arm64
Hi everyone!I'm currently building an app for the App Store but XCode 7.2.1 gives me 7 errors:I need to build with a 64 bit architecture due to App Store restriction.My PUN version is 1.66, Unity...
View ArticleSession without instantiating prefab?
Hi, I'm fairly new to network gaming so apologies if this has been asked before. Is there a way to start a session without instantiating an existing prefab? The ultimate goal is to give the player the...
View ArticleKeywords of chat like sent read typing in chat
Hello I am making one application in which I am using photon chat. Do photon chat provide functionality like typing, delivered, seen keywords for message that we sent.If yes than please provide us link...
View ArticleWindows Phone Certification failed
Hello guys i have this problem when submitting app to windows store : Error Found: The supported APIs test detected the following errors:This API is not supported for this application type -...
View ArticleDemoPickup character can't be moved.
Hi, i'm a beginner of photon.I got a problem with "DemoPickup".At first, i open the demo, move the character, everything is fine, but when i stop moving, the character revert to initial position. so i...
View ArticleNEWB: Cant Join Room
Hi there, I am following aling with the MarcoPolo tutorial. I have set it up to the point where I am automatically joined to the Lobby. This works, but nothing past. Please see code, why am I not able...
View ArticleFind a Random Room with different search criteria
Hi!Iām developing a video game where player can choose maps where he wants to start a new game. My doubt is about how to make this implementation in the best way.What I want is that once player fire...
View Article[BUG]"Error: Ev Destroy Failed"- Only since the last update.
Hi all, before i updated to the latest version i had no error, but now i got this error when i join the game: Ev Destroy Failed. Could not find PhotonView with instantiationId 42. Sent by actorNr: 0...
View ArticleAre Google Protocol Buffers a viable way to transfer language neutral messages
Hi there,during my exploration of the Photon Server SDK and the client side I came across the following question:How can I implement a language neutral way to transfer messages between servers and...
View ArticlePhoton Animator View - What about Triggers?
I see there is probably no way to auto pull triggers by default with this script for animation. However since the Trigger section does not have any comments on how it should be handled in this class,...
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