We need the IPv6 support for PUN (iOS).
Unity wrote: http://blogs.unity3d.com/2016/05/10/unity-and-ipv6-support/
Error message:
Connect() to '37.58.117.146' failed: System.Net.Sockets.SocketException: Network is unreachable
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in :0
at ExitGames.Client.Photon.SocketUdp.DnsAndConnect () [0x00000] in :0
ExitGames.Client.Photon.SocketUdp:DnsAndConnect()
Unity wrote: http://blogs.unity3d.com/2016/05/10/unity-and-ipv6-support/
Error message:
Connect() to '37.58.117.146' failed: System.Net.Sockets.SocketException: Network is unreachable
at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP, Boolean requireSocketPolicy) [0x00000] in :0
at ExitGames.Client.Photon.SocketUdp.DnsAndConnect () [0x00000] in :0
ExitGames.Client.Photon.SocketUdp:DnsAndConnect()