Windows Phone Certification failed
Hello guys i have this problem when submitting app to windows store : Error Found: The supported APIs test detected the following errors:This API is not supported for this application type -...
View ArticlePhotonView script PlayerPrefab Transform problem
im try to drop my PlayerPrefab in PhotonView script but for some reason when I drop it to PhotonView observe, it say transformand won't work like example demoI don't understand what im doing wrong i...
View ArticleI keep getting a null reference when I try to assign ObservedComponent.
I am assigning the PhotonView at runtime and trying to assign it's observed component, when I do I keep getting a null reference on the photonView .ObservedComponent[0] = this. Is there something I am...
View ArticleUnknown Error with RPC. Bullet Destroying
Hello all, I'm having error message it's strange for me, because it seems me that script works, both players can see instantiated explosion prefab, successfully destroying bullets when collides.Error...
View ArticlePhoton current region connection
Is there anyway to determine the current region the client is connected to? If I'm using PhotonNetwork.ConnectToBestCloudServer(), how can I be sure which region was selected? Thanks!
View ArticleChat History (HistoryLengthToFetch) returns nothing
I am calling this function to subscribe given channel but every time, it starts as new and does not return chat history messages this.chatClient.Subscribe(this.ChannelsToJoinOnConnect,...
View ArticleChecking when players loaded on scene
How i can check when all the players have been loaded to the scene of another scene ( menu ) ? Try to send RPC but the values do not go correct (if using photonView.isMine the result is also not...
View ArticleChecking when players loaded on scene
How i can check when all the players have been loaded to the scene of another scene ( menu ) ?Try to send RPC but the values do not go correct (if using photonView.isMine the result is also not...
View ArticleLoad Balancing docs?
Are there any docs for the load balancing source code? It seems very complex and hard to grasp.
View ArticleAdjusting the Photon Configuration (PhotonServer.config)
Hi,i am running photon on a machine that has Intel Xeon CPU E5-1620 v2 @ 3.70GHz, and 32 GB of ram. i am trying to tune photon server to match the resources i have, what i did is that i changed the...
View ArticleBest Practices for Photon & Event Delegates in Unity3d?
I have an RPC call set up like this: http://pastebin.com/biTsvUMbIs this the "correct" way of doing what I want to do? In essence, send a command to an object, and then update that object across all...
View ArticleIn and Out
I have two scenes. One for playing and the other for changing the look of a character.When I leave the playing scene to my settings scene. I want to pull my player game object out of a room, make my...
View ArticleiOS IPv6 support
We need the IPv6 support for PUN (iOS). Unity wrote: http://blogs.unity3d.com/2016/05/10/unity-and-ipv6-support/Error message:Connect() to '37.58.117.146' failed: System.Net.Sockets.SocketException:...
View ArticleAfter Re-join by OpJoinRoom(roomname, previousActornumber), can't receive msg...
After Re-join by OpJoinRoom(roomname, previousActornumber), can't receive msg but sent?
View ArticleWhat Addresses do PUN contact when Connecting?
Hi All,I'm currently working on a project for school based clients who run vert tight locked down networks. They have address filtering preventing our PUN - based product from connecting to the Cloud...
View ArticlePort from Photon Cloud to local server
We have an application that uses Photon Cloud for networking. We have a requirement (probably one-off) to set up the application in en environment without an internet connection. To do this we need to...
View ArticleObject destroy network help-me
hello when I destroy an object on the server with 2 players, it just disappears for 1 player and is still appearing to the other. that is, the object is not to destroying the entire server, only one...
View ArticlePhotonNetwork.time
Hello im using the PhotonNetwork.time to sync the time for all players in my room but my problem is that i want make it to minutes and seconds and the seconds should have 2 digits.but currently the...
View ArticleAdjusting Time Scale for Bullet Time Effects?
Hey all!I was wondering if Photon has support for adjusting the time scale in Unity? We have a mode in our game where the player is shot and we wanted to add a bullet time camera that runs at a 1/10 of...
View ArticlePunRPC's - Null Exception
I've searched around, but I'm still unsure what to do in this situation:I create a class that extends from Photon.PunBehaviour - which, as the documentation would imply, means that it has an inherent...
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