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Turnbased SDK - Question on storing usernames in memory game tutorial

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Hello all,

I have been reading over the code used in the Memory Game tutorial provided by the turnbased sdk (http://doc.photonengine.com/en-us/turnbased/current/tutorials/memory-demo), and I am trying to figure out where the username is being stored on the server and what data structure is being used for such.

I want to implement a username and password system for the game I am trying to develop, but before I go off on my own I wanted to know how this tutorial stored the usernames to load saved games and other information.

Does anyone know where this information is being stored in this tutorial and what data structured is being used? I have been looking through the code nonstop but nothing has stood out to me.
I believe it would be in the MemoryGameClient.cs file but I am not quite sure.

Thanks for your help in advance! :smile:

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