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PUN for XBOX ONE

Hi, I wrote an email to the photon developers in novemeber about the PUN integration with XBOX ONE.How is the development going? Is there something ready to try?The developers saidf that by the end of...

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I keep getting a null reference when I try to assign ObservedComponent.

I am assigning the PhotonView at runtime and trying to assign it's observed component, when I do I keep getting a null reference on the photonView .ObservedComponent[0] = this. Is there something I am...

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Turnbased SDK - Question on storing usernames in memory game tutorial

Hello all,I have been reading over the code used in the Memory Game tutorial provided by the turnbased sdk (http://doc.photonengine.com/en-us/turnbased/current/tutorials/memory-demo), and I am trying...

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Troubles with Photon Friends - Unity, Facebook sdk

Hello. I am developing a 2d multiplayer game. I am using facebook or my custom authentication. Everything is working with that. I have implemented my own friend system using playerprefs (adding,...

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Best Practice

is it better to sync one large Component, or many smaller ones?

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EventCaching' does not exist in the current context

public void SendTurnNumber(int num) { Debug.Log ("Send Turn Number"); Hashtable content = new Hashtable(); content[(byte)50]=num; this.loadBalancingPeer.OpRaiseEvent(EvSendTurnNumber, content, true,...

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Other's audio output only ear speaker not main sound speaker like speaker...

Hello,I built voice demo project and run in iPhone and Android both.It was normal output like speaker phone in Android.But in iPhone, it played in ear speaker (upper part/using real calling) not main...

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get player object in scene

hi! i make fps game. I have a problem. I need to make a spawn shield but I can't do anything. I have a player on the disabled object, "the shield". I need to turn it on, when a player appears for 3...

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RPC Not Calling All PhotonView's Across Network

Hi there, I am a newb However, I think I have built a fairly sturdy circuit. My issue is that, in a 2 player, multi player setting, at player x wins, I send a message via the winning player...

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Photon Rally Tutorial

Hello, I recently purchased the game Photon Rally Tutorial from the Asset store. Apparently, the game has a lot of errors that i can't fix. Could kindly enlighten me on how to fix them and start the...

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STEAMVR Tracking Controllers Help!

Hello all, I have been trying for the past few days to have the steam vr controllers synced in my multiplayer game where one user sees the other user. Right now when two users are in a room, each user...

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Difference between PUN free and PUN+

Hey GuysI was thinking of buying PUN+, but i saw that there is also PUN free. What i want to know what are the differences between them? I.e Functionality limitations.Thanks

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"Mirrored" Opponent

I have a problem. My game has specific game field which consists of two parts. For example: top and bottom. On the bottom side located player who directly play from the device, on the top side - his...

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Encountered in the game world PVP is normal, but friend pvp always fail.

Now we are in the game to choose global players in PVP, connection is normal, the game can run normally.But, when we choose the friend pvp , the initiating party always will receive a failed messages,...

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How to connect a player into a different region?

How to basically do this?

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[WebSocket] Greatly increased round-trip time when using WebSockets compared...

Hello everyone! During our development of WebGL game with Unity and self-hosted Photon server we encountered unusual error regarding observed round-trip times. We connect using Photon PUN SDK. I attach...

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Problem with the stream

I have a simple playerHealth script and It was working fine, but when I made a second map it started giving me this error:InvalidCastException: Cannot cast from source type to destination...

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Manual Instantiation example in docs - why is PhotonPlayer sent in RPC?

Hi,I'm looking the section titled "Manual Instantiation" at the end of this page:https://doc.photonengine.com/en/pun/current/tutorials/instantiationIn the code (copied below), the PhotonNetwork.player...

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Exception: cannot serialize(): System.Collections.Hashtable

Hello!I have an issue with UWP 10 build. When I send Hashtable I got Exception Exception: cannot serialize(): System.Collections.Hashtable at ExitGames.Client.Photon.Protocol.Serialize(IO.MemoryStream...

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Issue: Deprecated Bolt Scene Loader possibly causing GI problems

I believe I'm having an issue with how Bolt loads it scenes and my project's global illumination, althought it's hard to be sure.Basically, when switching between scenes, (in this case, my game's lobby...

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