I believe I'm having an issue with how Bolt loads it scenes and my project's global illumination, althought it's hard to be sure.
Basically, when switching between scenes, (in this case, my game's lobby to the actual level) I'm noticing I lose my scene's GI.
According to this post, I think this issue is fixed in the latest version of Unity by the use of the SceneManager class. However, Bolt uses the old deprecated level loading system Application.LoadLevel within it's SceneLoader class.
Could I get an issue created to update this code within Bolt to use the latest SceneManager class? Otherwise, I'd need to learn how to compile bolt locally to fix this (which I'd be interested to learn as well).
Thanks
Basically, when switching between scenes, (in this case, my game's lobby to the actual level) I'm noticing I lose my scene's GI.
According to this post, I think this issue is fixed in the latest version of Unity by the use of the SceneManager class. However, Bolt uses the old deprecated level loading system Application.LoadLevel within it's SceneLoader class.
Could I get an issue created to update this code within Bolt to use the latest SceneManager class? Otherwise, I'd need to learn how to compile bolt locally to fix this (which I'd be interested to learn as well).
Thanks