I've upgrade my unity, photon server, photon .net client to the latest version.
But I cannot use PhotonPeer to connect the server from a NAT64 environment.
I've tried 3 ways to call the Connect method, all with errors.
Connect("192.168.0.104:5055", "Game") --> Network is unreachable
Connect("serverhostname:5055", "Game") --> Failed parsing address: 64:ff9b::c0a8:68:5055
Connect("[serverhostname]:5055", "Game") --> No such host name
I think all the error happens at the client side.
Do I miss any important steps?
But I cannot use PhotonPeer to connect the server from a NAT64 environment.
I've tried 3 ways to call the Connect method, all with errors.
Connect("192.168.0.104:5055", "Game") --> Network is unreachable
Connect("serverhostname:5055", "Game") --> Failed parsing address: 64:ff9b::c0a8:68:5055
Connect("[serverhostname]:5055", "Game") --> No such host name
I think all the error happens at the client side.
Do I miss any important steps?