What exactly is a master client and how it should be used?
Hello guys!Can you please clearly explain to me what exactly is a master client and when I should use it? Aren't all clients supposed to be equal? Why would I want to give more privileges to 1 specific...
View ArticleFailed to build for Windows Phone - "Failed to run serialization weaver with...
I'm currently building for Windows Phone and Unity fails at the very end on Photon3Unity3D.dll. All of my scripts compile, it packages up all of the assets and then in the last stage "Patching...
View ArticlePhoton server and IPv6
My update build was rejected by Apple today because the reviewer can't connect to the server and it seems it's because my game / server does not support IPv6. My question is do I have to update the...
View ArticleConnect directly to Game Server?
Hi,I'm currently developing a game with authoritative server logic. I read in Photon's documentation that I could run Unity instances in the gameserver.But i'm afraid following might happen:...
View ArticleServer Side Code?
I'm having a little trouble understanding where I put the server-side code for Photon. All of the tutorials seem to be based around the premise that the clients do all the work and data is sent to the...
View ArticleHow do the photon methods like OnDisconnect and OnConnect get called?
Because none of mine seem to be getting called.When I join a room or DC neither of my debug logs get called. Do I have to do something special to the scene or incorporate a namespace?
View ArticleHigh latency issue android NDK (Loadbalancing sample)
I am sending custom events reliably using LoadBancing example but some time the events are taking to long to delivered at the other client, How do i improve the latency ? please help
View ArticleIs there a way to pass a reference over RPC?
Something like: photonView.RPC("Foo", PhotonTargets.AllBufferedViaServer, ref bar); [PunRPC] public void Foo (ref bool bar) { }
View ArticleCustomProperties values are duplicated in all players
Hi, sorry for my bad English. I'm using PUN and I face a strange behaviour with custom properties. I have two players per room. The first is the master and the 2nd the client. When the master enter in...
View ArticleFacebook login/friends
Hi,I just created a Facebook App and I want Photon to use it to get all the users that have my game... Any tutorial or sample to make it work with ObjectiveC in iOS?Thanks.
View ArticlePhoton Voice: How to correctly change scenes in Unity when connected to...
I have tried disconnecting then reconnecting in the next scene but it works inconsistently.Hope there are other ways!
View ArticleIssues With Photon and WebGL Unity
Hi,I'm new here so sorry if this is the wrong place for this.I have a built a costume photon server to run an MMO style game. The game is built in Unity. The server and project work fine when you play...
View ArticleOwner scene not changing to takeover but staying as fixed.
Hello, I'm having an issue when I come into my scene from another scene my photon view owner changes from takeover to fixed which is causing an issue with communication between multiple connections so...
View ArticleQuestions about sending data with networkviews and ipunobservables.
It has been awesome turning my game into a multiplayer one in a matter of days, but before I get too deep into finishing It I'd like to know about optimization of observable components and such.In my...
View ArticleSending Damage over a network.
Hey there guys, I've finally given up on this and have come to the forums XDI'm trying to send damage to another Fps character over a network.In singleplayer I have to...
View ArticleTurn based multiplayer Card Game
Hey Guys, I am new to this forum and first want to say Hello to everyone...I have been working on a card game single player and a pass and play versions are finished,I am now at the stage where I would...
View ArticleAfter importing Unity I get errors
I have never used photon before and not sure what to do...I am importing pun into my project (card Game) it also has playmaker installed...unity version is 5.3.4f1those are errors ;- Assets/Photon...
View ArticleHow do I properly setup per-player cameras?
Hey guys! I am having a small problem.I recently setup multiplayer but the updating doesn't seem to be working. I setup photon view on the player and observed it's transform but it doesn't work.. I...
View ArticleProblem of ipv6 support
I've upgrade my unity, photon server, photon .net client to the latest version.But I cannot use PhotonPeer to connect the server from a NAT64 environment.I've tried 3 ways to call the Connect method,...
View ArticleNo state change or after trying to create room that is already created
If trying to create a room that was already there, I was expecting to join it, or get some sort of error. Overriding onError and onReadyStateChange gives me nothing, it just fails silently as far as I...
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