Hi there,
I'm developing a game where one user is able to follow multiple VR users on a screen (basically streaming their view).
Right now i'm instantiating a camera for each client connected to the game, however i cant receive any data from the stream. Also as i'm planning to use it as a master/slave approach only the MasterClient is interested in the data stream.
I.e. Master connects and creates a room, then for each player connecting spawn a "slave" with a camera that receives the rotation data of the VR headset and apply's it to a camera which only the master client is able to see.
Any tips on how one would implement such an application?
I'm developing a game where one user is able to follow multiple VR users on a screen (basically streaming their view).
Right now i'm instantiating a camera for each client connected to the game, however i cant receive any data from the stream. Also as i'm planning to use it as a master/slave approach only the MasterClient is interested in the data stream.
I.e. Master connects and creates a room, then for each player connecting spawn a "slave" with a camera that receives the rotation data of the VR headset and apply's it to a camera which only the master client is able to see.
Any tips on how one would implement such an application?