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Sending multiple VR rotation data to one masterclient

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Hi there,

I'm developing a game where one user is able to follow multiple VR users on a screen (basically streaming their view).

Right now i'm instantiating a camera for each client connected to the game, however i cant receive any data from the stream. Also as i'm planning to use it as a master/slave approach only the MasterClient is interested in the data stream.

I.e. Master connects and creates a room, then for each player connecting spawn a "slave" with a camera that receives the rotation data of the VR headset and apply's it to a camera which only the master client is able to see.

Any tips on how one would implement such an application?

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