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Sending multiple VR rotation data to one masterclient

Hi there,I'm developing a game where one user is able to follow multiple VR users on a screen (basically streaming their view).Right now i'm instantiating a camera for each client connected to the...

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Connecting to server via the public-facing IP address that is NAT'ed through...

I'm setting up a new server for a new app in Azure, and trying to get LoadBalancing working out of the box. The issue I'm facing is that the local stardust test client (from the console) works, but...

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PUN not joining lobby on Android

I am using free PUN and Unity 5.3.5f1, my build on PC work perfectly, but when I make build on Android, the event OnJoinedLobby() doesn't work. In PhotonServerSettings I have my appId, protocol UDP,...

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How to implement /commands

I'm working with a browser-based Unity FPS called Warmerise. I'm trying to develop chat commands, mostly emotes. My plan is just simple text replacement based on user input. Example:User inputs:...

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ERROR: Wrong license type - don't expect redist license. Going to shutdown.

Hello, I was using the 100 Server free license. I've been using it for a long time, and today I was making a maintenance in the server and suddenly i got this error after I restarted the server. ERROR:...

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Buffered RPC For Specific Client

Hi, I am using Photon Networking and I need some help with sending a buffered RPC to a specific client. I know I can send an RPC to one client by using “PhotonPlayer.Find (id)” as a photon target in...

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Unity Friends Functions

I am trying to retrieve the friends from a db which is working cause the table is being populated, and then populate a gui, i removed that code though, as i am debugging why im getting the following...

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Error when connecting to the chat service.

I am getting this error when I connect to the service:OperationResponse 230: ReturnCode: 32755 (Failed to parse token from request). Parameters: {} on: ns.exitgames.com:5058When I looked how to fix...

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Changing the username after connected.

How I have my game working is that the player will log in their account and then choose their character. Right now I have it so when the player logs in to their account it will connect them to the...

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Handling disconnects due to application pause or debugger

I am using PUN in a fairly simple way to replicate data between a pair of clients.The session is being established using ConnectUsingSettings followed by JoinOrCreateRoom called from OnJoinedLobby.At...

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iOS Build not working with new 0.4.3.15

Hey,I ran into some trouble after upgrading to 0.4.3.15.To check if it's a problem with my project or not, I tried to build a fresh project only with bolt in it, still no success.New Project (Unity...

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Steam SDK

Hi,When will the steam sdk for bolt be released?Thanks!

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Photon Voice: How to correctly change scenes in Unity when connected to...

I have tried disconnecting then reconnecting in the next scene but it works inconsistently.Hope there are other ways!

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Massive Stall when PUN session is being established

I am using PUN in an Android application which is rendering graphics at 60 fps.I'm connecting using ConnectUsingSettings and JoinOrCreateRoom (in OnJoinedLobby).At some point during a successful...

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How do i use Photon networking message ,Enum for OnjoinedRoom for start the...

How use Photon networking message onjoinedroom to begin the game, can i use delegate to do that?

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Compile exception

I'm receiving the following exception when compiling bolt (release):Mono.CompilerServices.SymbolWriter.MonoSymbolFileException: Symbol file `[censored]/Assets/bolt/assemblies/bolt.user.dll.mdb' does...

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Global Events, exclude bolt connection from Send()?

Is it possible to exclude a bolt connection as receiver from Send()?

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Server-SDK_v4-0-29-11263, PUN, WebGL = connection is not established.

Can not join webgl-client.Exiting receive thread due to error: An exception has occurred while connecting. / System.Net.Sockets.SocketException: The connection is not established, since target computer...

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SYNC'in entities in a room and correlation between "messages/sec" and...

Hello everyone!I would like to ask about the following situation:1) I have one room and this room has 10 monsters and 10 users.2) This room updates every 100ms. One update means update means updating...

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Billing Account

Is it possible to create a billing account without going through the transaction of a product? And is there like a "wallet" where you can add funds to your wallet and pay for products from your wallet?...

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