Sending multiple VR rotation data to one masterclient
Hi there,I'm developing a game where one user is able to follow multiple VR users on a screen (basically streaming their view).Right now i'm instantiating a camera for each client connected to the...
View ArticleConnecting to server via the public-facing IP address that is NAT'ed through...
I'm setting up a new server for a new app in Azure, and trying to get LoadBalancing working out of the box. The issue I'm facing is that the local stardust test client (from the console) works, but...
View ArticlePUN not joining lobby on Android
I am using free PUN and Unity 5.3.5f1, my build on PC work perfectly, but when I make build on Android, the event OnJoinedLobby() doesn't work. In PhotonServerSettings I have my appId, protocol UDP,...
View ArticleHow to implement /commands
I'm working with a browser-based Unity FPS called Warmerise. I'm trying to develop chat commands, mostly emotes. My plan is just simple text replacement based on user input. Example:User inputs:...
View ArticleERROR: Wrong license type - don't expect redist license. Going to shutdown.
Hello, I was using the 100 Server free license. I've been using it for a long time, and today I was making a maintenance in the server and suddenly i got this error after I restarted the server. ERROR:...
View ArticleBuffered RPC For Specific Client
Hi, I am using Photon Networking and I need some help with sending a buffered RPC to a specific client. I know I can send an RPC to one client by using “PhotonPlayer.Find (id)” as a photon target in...
View ArticleUnity Friends Functions
I am trying to retrieve the friends from a db which is working cause the table is being populated, and then populate a gui, i removed that code though, as i am debugging why im getting the following...
View ArticleError when connecting to the chat service.
I am getting this error when I connect to the service:OperationResponse 230: ReturnCode: 32755 (Failed to parse token from request). Parameters: {} on: ns.exitgames.com:5058When I looked how to fix...
View ArticleChanging the username after connected.
How I have my game working is that the player will log in their account and then choose their character. Right now I have it so when the player logs in to their account it will connect them to the...
View ArticleHandling disconnects due to application pause or debugger
I am using PUN in a fairly simple way to replicate data between a pair of clients.The session is being established using ConnectUsingSettings followed by JoinOrCreateRoom called from OnJoinedLobby.At...
View ArticleiOS Build not working with new 0.4.3.15
Hey,I ran into some trouble after upgrading to 0.4.3.15.To check if it's a problem with my project or not, I tried to build a fresh project only with bolt in it, still no success.New Project (Unity...
View ArticlePhoton Voice: How to correctly change scenes in Unity when connected to...
I have tried disconnecting then reconnecting in the next scene but it works inconsistently.Hope there are other ways!
View ArticleMassive Stall when PUN session is being established
I am using PUN in an Android application which is rendering graphics at 60 fps.I'm connecting using ConnectUsingSettings and JoinOrCreateRoom (in OnJoinedLobby).At some point during a successful...
View ArticleHow do i use Photon networking message ,Enum for OnjoinedRoom for start the...
How use Photon networking message onjoinedroom to begin the game, can i use delegate to do that?
View ArticleCompile exception
I'm receiving the following exception when compiling bolt (release):Mono.CompilerServices.SymbolWriter.MonoSymbolFileException: Symbol file `[censored]/Assets/bolt/assemblies/bolt.user.dll.mdb' does...
View ArticleGlobal Events, exclude bolt connection from Send()?
Is it possible to exclude a bolt connection as receiver from Send()?
View ArticleServer-SDK_v4-0-29-11263, PUN, WebGL = connection is not established.
Can not join webgl-client.Exiting receive thread due to error: An exception has occurred while connecting. / System.Net.Sockets.SocketException: The connection is not established, since target computer...
View ArticleSYNC'in entities in a room and correlation between "messages/sec" and...
Hello everyone!I would like to ask about the following situation:1) I have one room and this room has 10 monsters and 10 users.2) This room updates every 100ms. One update means update means updating...
View ArticleBilling Account
Is it possible to create a billing account without going through the transaction of a product? And is there like a "wallet" where you can add funds to your wallet and pay for products from your wallet?...
View Article