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ERROR: Wrong license type - expected redist license

Hi I am using redistributable server. I got a lisense for 100CCU free in my dashboard. I have put the lisense in bin_Win32 folder, and trying to start the photon server. But the server stops...

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adding PhotonTransformView programatically

HiIs there a way to add PhotonTransformView component to your object programmatically? I have to add it to tons of objects if I do it manually on each prefab and I'm sure you can do addComponent on it...

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Sync data without whole scene loading

Hello ! Let's say I'm working on a PC 3d racing game and I want to show Speedometer / RPM on a mobile device's screen connected to the game. I don't want to sync whole scene, just to send/receive few...

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I need UNITY photon pun+ free 1.75 download

hello everyone,I need the older free photon pun 1.75 unity download.photon 1.8 unity removes some dependencies my program uses. Can someone please upload version 1.75 for me to download? I don't have...

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need legacy version 1.75 for compatability

Hello!Can someone please give me a download link to the older 1.75 version of PUN free for unity? My application uses some of the legacy variables not featured in 1.8, and I don't have time to redesign...

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Online Multiplayer Game

Hello Guys, I just want to create online multiplayer game ,but lag compensation /lagging between two client create big problem for me ,can any one suggest me tutorial for this ....

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Correct way to destroy gameobject

Hi!What is the correct way to destroy a gameobject from a script attached to it?I tried it with this: public void OnSyncedCollisionEnter(TSCollision2D otherBody) { if (otherBody.gameObject.tag ==...

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How to Switch Master Client?

Good day,My biggest issue before putting out my android game is now related to the master client putting the app into the background, or disconnecting.The game looks "paused" or the other players get...

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best way to sync alot of moving gamesobjects in a scene.

So i am making a survival game with photon, but i need the host player to send Vector 3 positions of many moving gamepbjects, (zombies actually) .Since using photonview for each of them wouldn't be a...

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Issues while switching from Debug to Release

I have recently looked at an old project that had Bolt v0.4.3.12 release setup. I upgraded to the latest version 0.4.3.19 debug version. After doing some minor tweaks, everything works as...

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How do I get Photon Thunder?

Sorry I didn't know where to put this as there's no Photon Thunder sub forum.I'm trying to get Photon Thunder Early Access, but on this site https://www.photonengine.com/en/ThunderWhen I click the "Get...

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OnCustomAuthenticationFailed never gets called on Unity client

I'm having an issue implementing Photon On Premis + Custom authentication.The server runs fine (Basically the LoadBalancing application running, a few adjustments made but nothing major yet)The client...

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Droppable/Pickupable weapons sync issues.

I'm currently using Photon to create a coop dungeon crawler, or something along those lines.Players will join a lobby, load up into the map unarmed and find weapons lying on the ground in their local...

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Using Photon with iOS App Store encryption export compliance.

We have a game that is in its final stages of development, built with Photon as its networking core. To pass Apple Review (and meet their requirements) any use of encryption needs to be either classed...

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Using the TSRigidbody for standalone determinism

Our particular game uses a delay on inputs so that the RPC can sync up and be executed at the same time on all clients. Given the same physical setup (i.e. launch force, angle, etc) on all clients and...

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Implementation time for Bolt

The ones who has already implemented Bolt successfully to your games, how many weeks did it take?

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PhotonNetwork.GetRoomList () does not give array of rooms

Hello everyone, stopped working method PhotonNetwork.GetRoomList (), but PhotonNetwork.countOfRooms shows that there is room. Please tell me what could be the reason, here's the code: public class...

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How to use coroutines on a timer within TrueSync?

I'm having trouble getting coroutines to work using the TrueSync package. Here's my code and the error message I'm getting:using UnityEngine;using TrueSync;using System.Collections;public class...

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PUN Demo Errors in Unity 5.5

Heya - trying to get a demo working with PUN. 1. I create a new project within Unity 5.5:2. Photon window pops up asking for email/id. I enter it - np.3. I look down and noticed 5 errors (below)4. My...

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Wrong example in documentation?

Hi,I'm following along the documentation for BOLT at https://doc.photonengine.com/en-us/bolt/current/getting-started/bolt-104-objects-and-arrays.According to the documentation, each player should be...

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