Problem with AI movement
I used the AI movement from the pong demo. I setup waypoints. When the AI reaches the waypoint it should move to the next waypoint. The issue is that my x and y checks are not correct when I reach the...
View ArticlePUN & SteamVR_LoadLevel
Descriptions:PhotonNetwork.LoadLevel(int levelNumber)/(string levelName): Called by user scripts to load/sync scene in Unity Used to stop the messaging queue and sync scenes between players...
View ArticleMatchmaking Template
Hi,does anyone know a good template for PUN to do matchmaking things that are done in almost every game? Steam Integration, Room List, Friends List etc.?
View ArticleNeed an event callback for inactive players?
I need an event be fired when a player become inactive and when he\she rejoin to the room. IPunCallbacks needs a callback like OnPhotonPlayerInactiveChanged!
View ArticleGetting SocketException: ConnectionReset when loading level
Hi!I'm getting the error message "Receiving failed. SocketException: ConnectionReset" in some cases when loading a level (big scene, it takes like 10 secs to load).I have a PC, a laptot and the...
View ArticleCollider compenetration
Hi,we have just figured out that we have a problem with polygon colliders.Here's two .gif that can explain better our...
View ArticleHow to improve voice quality in Photon Voice?
The following code does establish Photon Voice networking but the quality of voice is not good. Plus there is a lot of noise. How do I make sure that there is minimal noise? Furthermore how do I pause...
View ArticleHow to use coroutines on a timer within TrueSync?
I'm having trouble getting coroutines to work using the TrueSync package. Here's my code and the error message I'm getting:using UnityEngine;using TrueSync;using System.Collections;public class...
View ArticleBad sync performance in racing multipalyer (teleporting, lags, etc.)
I basically got the SampleScene with the skycar from unity and wanted to add multiplayer into it. Overall this works fine with PUNFree, but either the cars are teleporting all the time or they are...
View ArticleRaycasting in TrueSync
The TrueSync raycast has the following signature:bool Raycast(TSVector rayOrigin, TSVector rayDirection, RaycastCallback raycast, out IBody body, out TSVector normal, out FP fraction)Its not...
View ArticleMigration from Flash to Javascript
Hey! I have online flash game, that uses Flash on client side. I want switch to JavaScript, but have questions about JS Photon libarary: Seems like Flash socket and WebSocket is not the same thing? Am...
View ArticleInput handling
We have realized that the only way to handle input is to do so in the player prefab.To us this feels awkward. The player prefab is instantiated, one instance per player but the OnSyncedInput is only...
View ArticleLag using ExecutionFiber
Hi,We've been experiencing some lag issues every now and then, mostly when we reach ~100 CCU. The game is simply ticking every 100 ms and publishing an event. The server resources aren't a problem as...
View ArticleRestart scene properly
Hi guys, I'm making a board game, and I use PUN for the multiplayer online game. But I have some weird issues when I restart scenes. For example, when the players both want to replay : - The master...
View ArticleCan't get into same room with iOS SDK and PUN SDK
Hi,We are trying to connect two users to the same room using Realtime: one of them from a native iOS app with Realtime SDK and the other one from a PC with Unity and PUN. They both connect to Realtime...
View ArticlePhoton RealTime and Photon PUN
Hi, I have a project in native iOS and a Project in Unity. Both of them with the same appId, game version, and room. If I run the Unity project I create a room and join it, then I run the iOS project...
View ArticleTrueSync performance on mobile
Hello there,this is my first post so I firstly want to say - TrueSync is a really exciting product!It is exactly what I was looking for, and I am glad to see it is getting improvements and progressing...
View ArticleAnimation Trigger not working but all others are.
Hi guys!So this is probably an easy fix, and im just being numb... currently I've set up the most base framework for my game. Im new to networking with PUN and am enjoying it thus far!My issue is...
View ArticleTeam based Voice chat?
What would be the best way to go about having team based voice chat? For example, there are 2 teams, with x number of players on each team, and you can only hear your team and not the other team ?
View Articlelobby/team based/round multiplayer?
Hey guys, I am looking to get some insight on the most practical way to do team and round based Multiplayer with a lobby before the match starts, for example, each game needs a certain about of...
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