ERRORS Caused by PUN | Possible bug in package editor code | Need Technical...
Heres what happened, Unity crashed, no errors before crash, start unity back up, get all the errors you see below. None related to my scripts or files, simply just 1 PUN script and poiting to the PUN...
View ArticleBest way to deal with RPC collision checks?
I'm building a 2d multiplayer run+gun style game - currently the projectiles are instantiated on all clients via RPC and then assigned an ID based on which team launched the projectile. Then, when the...
View ArticleHow to run a WebGL build of the TrueSync package?
This is the process I used to attempt to create a WebGL build.Initially I had two errors as follows:AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and...
View ArticleAnimator usage issue
Hello everyone.I am trying to create gameobject with synchronized position and rotation using photon. I use TrasnformView and RigidBodyView to do that. Also i want to play different animations on each...
View ArticleNetwork Culling Handler - Second player cannot see the first player
Hi,I added the CullArea, configured it, added the handler script to the characters. When the second player joins, he cannot see the first player(master), the first player can see the second player.if I...
View ArticleEnable regions through a script
Hello,I would to know how can we enable many regions through a script. I already know how to enable one region PhotonNetwork.PhotonServerSettings.EnabledRegions = CloudRegionFlag.eu; but I don't know...
View ArticleSend music and voice with Photon Voice at same time
I'm trying to add two photon voice recorder. One to play microphone to the other players and another to play a clip. My idea is that one of the players share his music at the same time i hear the voice...
View ArticleDestroy all Networked objects on scene change
Hi,this must have been asked a million times over however I was not able to find a solution using search - sorry!I'm doing scene changes while in the same room. However, Photon objects behave...
View ArticleBolt Samples Pack
What samples would you like to see in a Bolt samples pack? Please Vote Up the ones you like.Also include whether or not you want it authoritative
View ArticleOnSyncedTriggerEnter Triggering with "Ghost" Clones
Hi there! I noticed some strange behavior concerning OnSyncedTriggerEnter and object instantiation. I have a Unit object that instantiates when I press a button. The unit uses OnSyncedTriggerEnter to...
View ArticleDe-synchronization with Collisions
So now, that I move my characters with AddForce, so It can take in account collisions, they actually de-synchronize themselves between two instances of the game, because of it.I don't understand...
View ArticleOnSynchedUpdate on disabled behaviours
OnSynchedUpdate executes on disabled components which makes it rather cumbersome to turn off certain components during development as currently it appears the only option is to remove it entirely.
View ArticlePerformance of TrueSync types
We are seeing severe performance issues with even the most basic operations of moving units around and other operations that involve vector or quaternion maths.Therefore I did some timings on the...
View ArticleTrue Sync Config error
Hi!I imported the latest version of True Sync and after joining a game via the Menu scene it starts the correct game scene, but there it throws an error.Every of your demo scenes where the 2D Physics...
View ArticleRaiseEvent occuring too many times?
I have this code:byte evCode = 1;byte[] content = new byte[] { 0, 24, 24 };bool reliable = true;PhotonNetwork.RaiseEvent(evCode, content, reliable, null);And this function:private void OnEvent(byte...
View ArticleRedist License
Hello, I'm trying to get a Redistrubutable server up and running to support LAN for my game. However im getting:ERROR: Wrong License type - expected redist license. Going to Shutdown.Where can I get /...
View ArticlePossible that SyncedDestroy de-syncs game?
I have this method 'BallTouched', and if I uncomment line 1 game will work fine, stay synchronized.If I uncomment line 2, game will go out of sync. public override void BallTouched(BallController ball)...
View ArticleDoes Photon Voice support Voice Detection on iOS and Android?
I have built a VR app for iOS using Photon Voice for voice communication with Voice Detection feature checked but found IsTransmitting property is always True even I am not speaking. Anyone can help me...
View ArticlePhotonVoice eats more than 30% of my frame rate, how can I improve performance?
Hello,I am having big performance issue with PhotonVoice as it eats away more than 30% of my frame rate, consistently. See Unity Profiler Screenshot: http://i.imgur.com/kcQKpdL.pngMy setup is pretty...
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