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Two collider at a GameObject fail

Hi,When you create a game object with two box collider components with their center values set to e.g. (x=10/y=0), then the second collider is placed incorrectly at (x=0/y=0) (the center value isn't...

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Where is Photon.LoadBalancing.dll?

In the API documentation of Photon Server, there is a namespace called Photon.LoadBalancing. However, the assembly is not included in the Photon Server SDK. I can see Photon.SocketServer.dll, but there...

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Feature Request: send RPC to specific Component

Enjoying Photon a lot! I'm mostly using it to send RPCs to the "paired" GameObject on the other clients.One thing I ran into this morning (and can't find a natural solution to) is the following....

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Keep empty rooms open on self hosting server?

Hi, I have just started using PUN for a FPS game I'm making and I want to achieve the game to be online with open rooms for players to join. I have read a lot that PUN does not support leaving empty...

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Probably dumb question: How is a multiplayer game that trusts clients secure?

I'm coming back to my first multiplayer game development after 7 years, so pardon the history here, but I coming back to the world of multiplayer I'm lost and feel like I'm missing something. The last...

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How can i create a new custom object type?

Hi, i would like to create a class with all the properties encapsulated, and then replicate it as a Property/object.But i don't know how to make appear my custom class at the Assets/Editor....How it...

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How to fix the Masterclient (avoid that it switch automatically)

Hi,I got a problem with my game. I have a lot of things that be handled by the masterclient. I run one copy of my game as a kind of deticated server. This copy has to be always the masterclient. At the...

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Authoritative Photon server advice needed

Hello, I am making a Unity3D game currently using Photon cloud and would really like to expand into a dedicated server (either hosted by me or ExitGames). Knowing this, I have already built the current...

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l got lag sometimes

l am using OnPhotonSerializeView and send rate is 10 But the delay between packages varies from 0.1s to 1s

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Layout game clash royale ! Matchmaking how to make ?

Can you suggest me ? Please !

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How to create a custom skin for each player

Hi, I am new to Photon. I have a playerPrefab which is simply a game object with some scripts (but no skin).I want to instantiate the player on all clients and then set the correct skin which is either...

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How to know if player connected to server

I'm trying to tell a plyer that other player connected to server, so they can make a mathch(my game is having a cute amount of ccu 2~4). so, any ways??

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Steam Greenlight is about to be dumped

I think someone maybe find this interesting, so i post it here.polygon.com/2017/2/10/14571438/steam-direct-greenlight-dumped

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voice & audio effects?

Hi there,I want to process the voice audio before broadcasting, is this possible with the unity audio effects etc? If yes then how can I route the signal to be effected and then broadcast?thanks!Alex

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room custom properties

Hi, i have question about room custom properties. Only master client should change room custom properties? Or there is a way to correctly change room custom property, when 2 or more clients will change...

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How can I check connecting client on correctness?

Hi,I have photon server on my self-hosted server. I try to make some "protection" from clients who are trying to connect to my server from different client.For example: I have "Game 1" (right) and...

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change player prefab at runtime?

Is there any component or script included to update the player to use a new prefab at runtime so I can change which model is being used by the player?thanks!

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Simple Scoring system? (Am I doing this the right way?) PLAYER PROPERTIES

Hi gang!trying to implement a simple scoring system cross my game.In my connection process have...public void OnJoinedLobby() { PhotonNetwork.JoinRandomRoom(); Hashtable PlayerCustomProps = new...

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Op failed, OpResponse: 226, ReturnCode: 32758 (Game does not exist) - I check...

I'm trying to make 5 players join the same room, I've used "PhotonNetwork.JoinOrCreateRoom()" some players join but other receive this error "Operation failed: OperationResponse 226: ReturnCode: 32758...

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How to Football

Hi all,currently I am working on a soccer game for two Players. Local multiplayer is working fine and now I like to add online multiplayer.When I add the Photon View component at the Ball Gameobject it...

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