Two collider at a GameObject fail
Hi,When you create a game object with two box collider components with their center values set to e.g. (x=10/y=0), then the second collider is placed incorrectly at (x=0/y=0) (the center value isn't...
View ArticleWhere is Photon.LoadBalancing.dll?
In the API documentation of Photon Server, there is a namespace called Photon.LoadBalancing. However, the assembly is not included in the Photon Server SDK. I can see Photon.SocketServer.dll, but there...
View ArticleFeature Request: send RPC to specific Component
Enjoying Photon a lot! I'm mostly using it to send RPCs to the "paired" GameObject on the other clients.One thing I ran into this morning (and can't find a natural solution to) is the following....
View ArticleKeep empty rooms open on self hosting server?
Hi, I have just started using PUN for a FPS game I'm making and I want to achieve the game to be online with open rooms for players to join. I have read a lot that PUN does not support leaving empty...
View ArticleProbably dumb question: How is a multiplayer game that trusts clients secure?
I'm coming back to my first multiplayer game development after 7 years, so pardon the history here, but I coming back to the world of multiplayer I'm lost and feel like I'm missing something. The last...
View ArticleHow can i create a new custom object type?
Hi, i would like to create a class with all the properties encapsulated, and then replicate it as a Property/object.But i don't know how to make appear my custom class at the Assets/Editor....How it...
View ArticleHow to fix the Masterclient (avoid that it switch automatically)
Hi,I got a problem with my game. I have a lot of things that be handled by the masterclient. I run one copy of my game as a kind of deticated server. This copy has to be always the masterclient. At the...
View ArticleAuthoritative Photon server advice needed
Hello, I am making a Unity3D game currently using Photon cloud and would really like to expand into a dedicated server (either hosted by me or ExitGames). Knowing this, I have already built the current...
View Articlel got lag sometimes
l am using OnPhotonSerializeView and send rate is 10 But the delay between packages varies from 0.1s to 1s
View ArticleHow to create a custom skin for each player
Hi, I am new to Photon. I have a playerPrefab which is simply a game object with some scripts (but no skin).I want to instantiate the player on all clients and then set the correct skin which is either...
View ArticleHow to know if player connected to server
I'm trying to tell a plyer that other player connected to server, so they can make a mathch(my game is having a cute amount of ccu 2~4). so, any ways??
View ArticleSteam Greenlight is about to be dumped
I think someone maybe find this interesting, so i post it here.polygon.com/2017/2/10/14571438/steam-direct-greenlight-dumped
View Articlevoice & audio effects?
Hi there,I want to process the voice audio before broadcasting, is this possible with the unity audio effects etc? If yes then how can I route the signal to be effected and then broadcast?thanks!Alex
View Articleroom custom properties
Hi, i have question about room custom properties. Only master client should change room custom properties? Or there is a way to correctly change room custom property, when 2 or more clients will change...
View ArticleHow can I check connecting client on correctness?
Hi,I have photon server on my self-hosted server. I try to make some "protection" from clients who are trying to connect to my server from different client.For example: I have "Game 1" (right) and...
View Articlechange player prefab at runtime?
Is there any component or script included to update the player to use a new prefab at runtime so I can change which model is being used by the player?thanks!
View ArticleSimple Scoring system? (Am I doing this the right way?) PLAYER PROPERTIES
Hi gang!trying to implement a simple scoring system cross my game.In my connection process have...public void OnJoinedLobby() { PhotonNetwork.JoinRandomRoom(); Hashtable PlayerCustomProps = new...
View ArticleOp failed, OpResponse: 226, ReturnCode: 32758 (Game does not exist) - I check...
I'm trying to make 5 players join the same room, I've used "PhotonNetwork.JoinOrCreateRoom()" some players join but other receive this error "Operation failed: OperationResponse 226: ReturnCode: 32758...
View ArticleHow to Football
Hi all,currently I am working on a soccer game for two Players. Local multiplayer is working fine and now I like to add online multiplayer.When I add the Photon View component at the Ball Gameobject it...
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