CurrentRoom.Players.Count is not been updated after a second player joins a...
I create a random room from a Master player, when another player (client) joins that room I receive the event 255 (join game) on master player but CurrentRoom.Players.Count is not been updated so I am...
View ArticleNeed a straight forward answer or guide
I've been reading up on multiplayer for unity for a few days now, (even completed the updated Unity multiplayer tutorial). But I still haven't found an answer to my situation. I have already completed...
View ArticleServer shutdown
Hi,I am having an strange issue, the server si shooting down, without start again, at some point and we don't know the cause. The server is running without problems and suddently it just shutdown. Does...
View ArticleQuestion about reliable message channel ordering on server side.
Will the photon server send custom events that it receives in a certain channel to every client using the same channel? Will all clients receive the events in the same order?For example:Client A and B...
View ArticleSetCustomPropesties Queue
HelloOnly one user can be custom properties color blue?SetCustomProperties => it takes a little time to be active in all usersTo prevent simultaneous operationCan you give an example or...
View ArticlePUN + WebGL ?
Hello Photon Community, I am very curious to know if anyone knows if Photon Unity Networking will support Unity 5's WebGL Platform? Sadly Google Chrome and probably Firefox will Pull the Plug on NPAPI...
View ArticlePhotonPlayer isReady
Lets say I want to add an instance variable to the PhotonPlayer.cs class provided by PUN. And this bool is named IsReady. Set it to false in the constructor. Then when a player joins a room, and clicks...
View ArticleNumber of Players Supported by Photon Cloud?
How many players can Photon Cloud Handle and still Perform pretty well? I have a project I worked on previously where I limited the Game Sessions to 10 Max Players, and if I reached the Max Players of...
View ArticleGarbage Collection
Hi, I have a weird problem, we are making a 2D multiplayer platformer, where we have a lot of RPC calls: jumping, using weapons. I noticed that every RPC call allocates around 1kb+ of memory and I am...
View ArticleNetworking Concepts
I recently wrote an article about my experiences with networking and I touch on some of the concepts involved with creating competitive FPS multiplayer games. Plus I discuss my experiences with...
View ArticleKeep connection problem
Hi alls,I want keep connecting with Photon When loading scene, SendAcksOnly can do the work.But how can I restore the connection to normal state? Connect again? or just loop up service()? thanks
View ArticleAdding login and account functionality
Hi, what would be good ways to include login and account functionality in my game. I want allow people to register and account, login with it, and keep their user data. I know PUN doesn't offer that,...
View ArticleErrors getting a cloud game running on the server
Hello,I'm currently trying to get our game that runs on the cloud servers to run off a local server for an upcoming convention where there will be no internet access.When I run the loadbalance test...
View ArticleiOS BitCode support?
Hi,We are still experiencing Bitcode compilation error when using Pun 1.66:Assets/Plugins/ios/libPhotonSocketPlugin.a(EnetConnect.o)' does not contain bitcode. You must rebuild it with bitcode enabled...
View ArticleAuthentication token expired
Hi. I have updated the server, and after some time of inactivity of the client application started getting the error:Operation failed: OperationResponse 230: ReturnCode: 32753 (Authentication token...
View ArticlePhoton on iOS Crash when back from Background
Hi,We found the following problem. While we are connected to Photon and we go into the background and after few seconds (PhotonNetwork.BackgroundTimeout is set to 5), if we open the app again, we get...
View ArticleQuestion about joining room with custom properties
Hey guys, I have a simple question regarding the custom properties. Lets say there are two rooms with different custom properties. First : string[] roomPropsInLobby = { "sports", 1 };Hashtable...
View ArticleQuick Question about PhotonViews
I looked in the documentation and couldn't find it at all. I've recently just had this problem, but objects in game with Photonviews that have ID's that might match a gameobject entering with a similar...
View Article5068 error
Hi there, we have been using Photon in our game for some time, however in the latest build we keep getting a "5068 error". The error seems to throw me from the game and not allow players to sign back...
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