Startup chain for server applications
Hi there,I have the following question: Is ist somehow possible to define a startup chain within photon control? Let's describe what I have: MasterServer LoginServer RealmServer_DE_01 RealmServer_DE_02...
View ArticleProblems with ChatClient.cs and PhotonPeer.cs
Hi!I have such problem:I use Unity3d v 5.3.2f1After I updated Photon to last version (v. 4.0.5.1.) cloud build generate me such error:[Unity] Assets/Plugins/PhotonChatApi/ChatClient.cs(32,31): error...
View ArticlePhoton Voice: How to correctly change scenes in Unity when connected to...
I have tried disconnecting then reconnecting in the next scene but it works inconsistently.Hope there are other ways!
View ArticleIs Zeus only for matchmaking?
Does Zeus handle packet relay, or is it just for matchmaking? If only for matchmaking, why the need for 4 IPs?
View ArticleiOS BitCode support?
Hi,We are still experiencing Bitcode compilation error when using Pun 1.66:Assets/Plugins/ios/libPhotonSocketPlugin.a(EnetConnect.o)' does not contain bitcode. You must rebuild it with bitcode enabled...
View ArticleWhat's the equivalent of NetworkingPeer.OpCustom() when inside a room? (using...
I was able to add code to the Server's MasterClientPeer to handle custom operations when a client is either in a lobby or simply on the MasterServer. Whenever I enter a room though, I get an error when...
View ArticleTurnbased SDK + Amazon
We have a MP game which has both a turn based mode and a real time mode . For the turnbased mode we need to rooms which last long (probably days) . Looking at the memory game demo it looks like we will...
View ArticleIm having issues with unity bringing in the asset from the store
Failed to import package with error: Couldn't decompress packageUnityEditor.Web.JSProxyMgr:DoTasks()this is the message i keep getting when im trying to import the asset why is this happening?
View ArticlePUN iOS crashes
Hello I'm really lost about this, we have a game and we have PUN successfully working on android, but on iOS 40% of our users are experimenting crashes which seem that are related with photon. Anyone...
View ArticleQuick Question about PhotonViews
I looked in the documentation and couldn't find it at all. I've recently just had this problem, but objects in game with Photonviews that have ID's that might match a gameobject entering with a similar...
View ArticleChange Usernames while Connected?
My chat is coded to change usernames based on what channel you're connected to. The Global chat being the player's main username that they use to log into the game, and then the regular room chats have...
View ArticleWhy do I have to use an RPC and PhotonSerializedView to change color?
I have some code where I change color based on a raycast calling LookedAt(). What I want to know is why does it work...I have heard that you should either use an rpc or OnPhotonSerializedView();...
View ArticleObtaining App ID with Photon Server
While using many of the demos from PUN I am asked for my App Id. The thing is, I want to test these demos using Photon Server. How can I change the code so that it connects to Photon Server?
View ArticleUnity3D Scene not syncing
When connecting a new player, all objects that were created with the help of PhotonNetwork.Instantiate() are not created. But PhotonNetwork is specified that scene must be synchronized. Loading scene...
View Article'Using CacheOperation.AddToRoomCache' add an event to only current slice
Hello.For some reasons, I'd like to control event cache system. Now we have a sliced cache system and we can set slice index and we can purge a slice we don't want anymore. But we can't add an event to...
View ArticleNetwork sync manual character bone movements
I need to network sync the movement of a players arm bone.In my game, I manually adjust a player's arm bone to point toward closest enemy:void LateUpdate() {armLookDiff = targetEnemy.transform.position...
View ArticlePhoton3Unity3D.dll Visual Studio "indirect dependency on .Net 4.0"
Guess I must be missing something obvious since I don't see other complaints over this.I am using Unity 5.3.2f1, Visual Studio 2013 Ultimate, and the Turnbased SDK (not PUN) framework downloaded from...
View ArticleCurrently facing some extreme challenges. Any input would be very helpful.
For a while now I've been developing a game that has a non-static world, that is to say the world is:1: Tile-based and generated at random, but limited2: Dynamic, meaning we have trees that can be cut,...
View ArticlePUN 1.66 ExecuteRpc bug
Exception:NullReferenceException: Object reference not set to an instance of an objectNetworkingPeer.LogObjectArray (System.Object[] data) (at Assets/Photon Unity...
View ArticlePhotonNetwork.time & online timer
I'm making a timer based off the server time. This is what the docs have to say about PhotonNetwork.time:"Use this value with care: It can start with any positive value.It will "wrap around" from...
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