Quantcast
Channel: Recent Discussions — Photon Engine
Browsing all 15755 articles
Browse latest View live

Problems with ipv6 (Unity 5.5.0f3, PUN 1.80)

I’m sending my app to review and a lot of times, was rejected. I followed the step=by-step instructions in Supporting IPv6 DNS64/NAT64 Networks and works in my mac mini. I tried a lot time send my app...

View Article


Disconnection on long scene load

Hi,I'm seeing the message "PUNVoice: Player 2 voice # 1 speaker unlinked." for some clients when they connection to my game, the only common fact is that those clients seem to take around 10 seconds...

View Article


TrueSync - Xbox One

Does work TrueSync on Xbox One?

View Article

Number of Photon Views

Hello,Is there any performance or network implications based on the sheer number of photon views in a scene?For example, in my project each actor has three photon views. Is there any benefit in...

View Article

Not able to reproduce the replays

I am not able to reproduce the replays of the demos, do not work the test codes of truesync

View Article


Not able to reproduce the replays

I am not able to reproduce the replays of the demos, do not work the test codes of truesync

View Article

SyncedInstantiate problem

Hi, I am making truesync based game and I have a little problem.. When I am instantiating a gameobject via SyncedInstantiate, the other player don't see the instantiated object.This is the script for...

View Article

A synchronization problem

Hi everyone,I have developed a multiplayer online scene, and there is a network synchronization problem. Some players join the room while others are playing, and some players get off the line and...

View Article


How can I send messages to Photon Server using PUN?

I want to send my action to the server, and have the server handle validation, acknowledgment (that the action is valid), and broadcasting it to the clients. How do I do that using PUN?A follow-up...

View Article


RoomInfo.CustomRoomProperties is empty on lobby?

Here's how I create the room: public void CreateRoom(string name, string mode, string map, int maxPlayers) { popupCreateLobby.SetActive(false); popupConnecting.SetActive(true);...

View Article

Where to get app id inside sdk

what script would get me an app id??using unity/ photon cloudinside c# script...?!?!

View Article

change player prefab at runtime?

Is there any component or script included to update the player to use a new prefab at runtime so I can change which model is being used by the player?thanks!

View Article

Image may be NSFW.
Clik here to view.

Photon realtime gameplay and screen local player

I want to create PVP mode for 2 player. It's realtime battle. And It's similar hero battle. But I have problem about local screen player. I have no idea how to make this. Thank you! I need advise about...

View Article


Custom Auth HTTPS POST

How do you send data VIA POST instead of GET?What is the format?I tried the following but it doesn't workstring _postData = "{'test':'123'}";byte[] postData = System.Text.Encoding.UTF8.GetBytes...

View Article

True Sync Config error

Hi!I imported the latest version of True Sync and after joining a game via the Menu scene it starts the correct game scene, but there it throws an error.Every of your demo scenes where the 2D Physics...

View Article


Photon TrueSync is giving un-debuggable errors

I get this spammed to my window when I create a TrueSync manager then add players to it as they login:NullReferenceException: Object reference not set to an instance of an...

View Article

Players cant join later

if a room already in gamestate and a player join the game , every actor will appaer but all have the same owner.

View Article


How to display photon private rooms on rooms list

Hi,if this question exist or not But i have not found the solution for this.if exist sorry for that.I have an doubt about photon room creations.I told to you what iam doing.In my game player can play...

View Article

Low Frame Rate - CPU Usage Way up

I am spawning 25 objects. If I'm the one who spawned the objects everything is good.If i'm someone who joined the room, my frame rate goes way down because the CPU is way up. This only effects the...

View Article

Image may be NSFW.
Clik here to view.

Any pointers on how to implement server-to-server performance tests?

The performance tests tutorial ( https://doc.photonengine.com/en-us/onpremise/current/performance/performance-tests ) strongly encourages to use server to server connection to run the tests. As a side...

View Article
Browsing all 15755 articles
Browse latest View live