Problems with ipv6 (Unity 5.5.0f3, PUN 1.80)
I’m sending my app to review and a lot of times, was rejected. I followed the step=by-step instructions in Supporting IPv6 DNS64/NAT64 Networks and works in my mac mini. I tried a lot time send my app...
View ArticleDisconnection on long scene load
Hi,I'm seeing the message "PUNVoice: Player 2 voice # 1 speaker unlinked." for some clients when they connection to my game, the only common fact is that those clients seem to take around 10 seconds...
View ArticleNumber of Photon Views
Hello,Is there any performance or network implications based on the sheer number of photon views in a scene?For example, in my project each actor has three photon views. Is there any benefit in...
View ArticleNot able to reproduce the replays
I am not able to reproduce the replays of the demos, do not work the test codes of truesync
View ArticleNot able to reproduce the replays
I am not able to reproduce the replays of the demos, do not work the test codes of truesync
View ArticleSyncedInstantiate problem
Hi, I am making truesync based game and I have a little problem.. When I am instantiating a gameobject via SyncedInstantiate, the other player don't see the instantiated object.This is the script for...
View ArticleA synchronization problem
Hi everyone,I have developed a multiplayer online scene, and there is a network synchronization problem. Some players join the room while others are playing, and some players get off the line and...
View ArticleHow can I send messages to Photon Server using PUN?
I want to send my action to the server, and have the server handle validation, acknowledgment (that the action is valid), and broadcasting it to the clients. How do I do that using PUN?A follow-up...
View ArticleRoomInfo.CustomRoomProperties is empty on lobby?
Here's how I create the room: public void CreateRoom(string name, string mode, string map, int maxPlayers) { popupCreateLobby.SetActive(false); popupConnecting.SetActive(true);...
View ArticleWhere to get app id inside sdk
what script would get me an app id??using unity/ photon cloudinside c# script...?!?!
View Articlechange player prefab at runtime?
Is there any component or script included to update the player to use a new prefab at runtime so I can change which model is being used by the player?thanks!
View ArticlePhoton realtime gameplay and screen local player
I want to create PVP mode for 2 player. It's realtime battle. And It's similar hero battle. But I have problem about local screen player. I have no idea how to make this. Thank you! I need advise about...
View ArticleCustom Auth HTTPS POST
How do you send data VIA POST instead of GET?What is the format?I tried the following but it doesn't workstring _postData = "{'test':'123'}";byte[] postData = System.Text.Encoding.UTF8.GetBytes...
View ArticleTrue Sync Config error
Hi!I imported the latest version of True Sync and after joining a game via the Menu scene it starts the correct game scene, but there it throws an error.Every of your demo scenes where the 2D Physics...
View ArticlePhoton TrueSync is giving un-debuggable errors
I get this spammed to my window when I create a TrueSync manager then add players to it as they login:NullReferenceException: Object reference not set to an instance of an...
View ArticlePlayers cant join later
if a room already in gamestate and a player join the game , every actor will appaer but all have the same owner.
View ArticleHow to display photon private rooms on rooms list
Hi,if this question exist or not But i have not found the solution for this.if exist sorry for that.I have an doubt about photon room creations.I told to you what iam doing.In my game player can play...
View ArticleLow Frame Rate - CPU Usage Way up
I am spawning 25 objects. If I'm the one who spawned the objects everything is good.If i'm someone who joined the room, my frame rate goes way down because the CPU is way up. This only effects the...
View ArticleAny pointers on how to implement server-to-server performance tests?
The performance tests tutorial ( https://doc.photonengine.com/en-us/onpremise/current/performance/performance-tests ) strongly encourages to use server to server connection to run the tests. As a side...
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