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True Sync Config error

Hi!I imported the latest version of True Sync and after joining a game via the Menu scene it starts the correct game scene, but there it throws an error.Every of your demo scenes where the 2D Physics...

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Why does TSRigidbody require TSCollider?

This seems very limiting to me and is different than Unity Physics. How should we approach situations where objects with multiple colliders attached as children all sharing a parent with a rigidbody...

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Photon TrueSync possible bug with collider orientation

I've been experimenting with TrueSync, trying to adapt it for my own uses with a multiplayer networking game and I think I've stumbled across a possible bug. I recorded a video to show what's going on...

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Unity 5.6 support?

Hey guys, will there be support for Unity 5.6? I tried the beta and crashing like crazy, but not sure if it's Photon or something else (still testing). I just wanted to confirm for when 5.6 is released...

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CCU?

ccu is currently connect userbut where to?server or room?if it is mean to connect to serververy small...

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State Callbacks on network Objects

The callbacks I'm getting on my state Object comes in pieces.If I create a Bolt Object in my state so the class is like so:MyNetworkObject{string str1;string str2;}And in code I change those...

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Using a free 100ccu license on self hosted closed network without connection...

Hello,I'm currently working on a project where we are using the self hosted photon server to connect over 20 devices, but less than 100 devices. All on a single closed network with no internet...

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When newPlayer join all other do something. How?

Hello. When new player join room other players in room automatic send RPC but from local script not remote. Or what class can detect new player and can be use in local?I have game when someone wear...

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How does matchmaking work in the photon cloud?

Since trying to understand Photon, I came across a curious conundrum. In server hosted games, when a player wants to find a match to join, he searches for one and the server finds a group of people...

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Safe and fast way to "take" item over network

Hi, I would like to handle situations where 2 clients could try to pick up an item at the same time. So currently, I'm doing it by asking the master client if no one has taken that item and redirect to...

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How to replicate state from the controller WITHOUT using commands?

I'm currently trying to integrate some Virtual Reality SDKs with Bolt networking, and am having quite a bit of trouble. I have my "throwable" objects set up so that when a player hovers their hand over...

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Syncing levels problem, ismessagequeuerunning, instantiate, groups

We have a problem involving players switching what levels they are on and making sure instantiated player objects don't spawn and destroy before they reach the correct level.We wanted to do a workflow...

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custom class object sent over RPC

Hello! What are the possible approaches to sending an object of my custom class over RPC instead of sending lots of byte/short/string parameters? Sending 13 parameters in RPC looks a bit sad ....

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How to run a WebGL build of the TrueSync package?

This is the process I used to attempt to create a WebGL build.Initially I had two errors as follows:AddComponent with MonoBehaviour is not allowed. Create a class that derives from MonoBehaviour and...

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one question

is there any limitation of using many photon app ids for one app?this mean one app change photon app idsthere is not information about this.and many ppl would developing with this way like me..plz...

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MoveRotation on a kinematic TSRigidbody

Hey, I noticed this strange behaviour when using TSRigidbody.MoveRotation on a kinematic body. The problem can be reproduced as follows:In the game scene create TrueSync Cube and set the kinematic...

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How to know the other client disconnected from the game?

Hello.If another client has left, I want change his hero, turned into a bot with artificial intelligence. What better way to learn that the player controlling that particular character out of the game...

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Disabling MasterClient switch

Hi I need to disable Master switch after Master lost connection or leave game. I want enable pause and Information about master leave and wait for Master. Its posible to room doesnt have masterclient...

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moba hero select, holding data then transferring it to game

I'm completely lost on how to even begin moving data from one scene to another. Most of the tutorials i've seen involve immediately using the player's selection to do something -- "Click this hero to...

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PhotonView stating method doesn't have proper number of arguments.

I have many other [PunRPC] calls which work just fine. After modifying an existing call, it breaks. I'm not sure what's causing this. I went to the PhotonServerSettings and can see that...

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