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Object Spown !

Hello, I would like to know how to make an object spawn?Can anyone give a script template in JavaScript me.I with Photon little experience!

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Simultaneous room creation problem

This is probably only a problem during production, but I wonder if there's a solution:When two (or more) players try to start the game at the same time and find no available rooms, they all create a...

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When creating a room I can't set the roomOptions.

I have a IOS Swift client with photon cloud.When I do this in connectionReturn:let roomOptions = EGMutableRoomOptions()roomOptions.isVisible = falseNetworkLogic?.client.opJoinOrCreateRoom("roomID",...

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Objects being destroyed immediately after instantiation

Hi guys,I'm finding as soon as I instantiate an object with:TrueSyncManager.SyncedInstantiate(prefab, TSVector.zero, TSQuaternion.identity);It gets immediately destroyed.Look likes this is occurring in...

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application freezes on interaction with synchronized objects

I'm using PUN in a VR application, together with VRTKThe following problem occurred only once last thursday (march second) at around 16:00 central european time: whenever a synchronized object was...

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Cannot connect to Photon server

Hi, I'm making an investigation project with PUN free.The main problem is that never connects to the server. It gets struck at the Peer Created state.This happens even on the demos.I've tried to set...

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Creating each player's avatar. Should I use Photon.Instantiate? Or use and RPC?

I'm working on a multiplayer asteroids game. Only there won't be any asteroids. The players just shoot at each other. So far, I've been able to display the available rooms, allow players to join an...

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How to send variable value from GameManager Or from another class on photon...

Hi,I am working on MMO game. In my game, User1 attack on User2 (user2 get damage now the health need to be lessend) then the health of User2 should change. It perfectly work on local bases. I debug it...

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Unity 5.6 support?

Hey guys, will there be support for Unity 5.6? I tried the beta and crashing like crazy, but not sure if it's Photon or something else (still testing). I just wanted to confirm for when 5.6 is released...

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How to make script work for all players Unity Photon?

I'm using photonView.RequestOwnership() to let the other player to capture every other piece in the board but it isnt working.

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Some basic questions

Hello all,I am working on a game that is a card game that has 2 to 6 players with more state of the game tracking rather than physics or player control tracking. I have been beating my head against the...

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Opus Encoder Error : Channel must be stereo or mono

Im getting an error when trying to initialize the Opus encoder class in Unity3d 5.6 beta versions. The code works flawlessly on 5.5 and 5.4. I have tried b7-b9 and none of them work. Here are the error...

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video chatting

can anyone suggest me any free plugin for video chatting

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Network Anomaly.

Good day, I'm currently having a problem about Photon. I already created the game and it's almost ready to launch. The problema is when I test my game on one laptop (Two clients opened in one laptop)...

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OperationResponse 230 - Can't join room

Hello!So I discovered a problem that I do not know the cause of.If I run the PUN Voice demo (TestVoice-Scene) that is included in the PUN voice package, and following try to connect normally to my...

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Why i cant update the properties of other player via master client?

so, im implementing disconnected system. the other player that disconnected is inactive because of playerTTL and became controlled by master client. My question... why cant i set the properties of them...

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TrueSync Automatic Replay: Empty Json Object on ReplayRecordSave

I'm trying to launch demo Lock.IO form truesync unity assets examples (C#). I've changed ReplayRecord.replayMode = ReplayMode.RECORD_REPLAY;and file load/save functionality seems to work, but I get...

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Friends list always returning friends as offline?

Hey folks, a while ago my game (Climbey)'s friends list stopped working, without me changing any of the code. I've since tried a lot of different things to get it working again but haven't been able...

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Game connects in the Unity editor, but gets stuck at PeerCreated in a build....

I'm making a simple multiplayer shooter in Unity 5.4, with the latest Photon version. I have the game automatically connecting when it starts, and everything works perfectly in the Unity Editor;...

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Instantiate sync for newPlayer

Hi I use manual instantiation and parent is player GO. I manual add PhotoView and viewID. Work fine. And I think about how to sync this objects for new joined players. I need to re-Instantiate all...

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