I've finished my game! Now how do I setup the Photon Server Redistributable?
I'd like my players to host servers, I'm sure you've heard this a 100 times before but... Like minecraft So I made my game with Photon Cloud, how do I get this up and running, I can't seem to find any...
View ArticlePhotonView stating method doesn't have proper number of arguments.
I have many other [PunRPC] calls which work just fine. After modifying an existing call, it breaks. I'm not sure what's causing this. I went to the PhotonServerSettings and can see that...
View ArticleCompoundStats impossible to access
The compoundStats object is impossible to access. There is no way to check ping and other stats without using the TrueSyncStats component.I have to edit TrueSyncManager and create a getter method to...
View ArticleOnSyncedTriggerExit is never called
I have a box with a rigidbody attached. It has a box collider that is set to trigger.The box receives OnSyncedTriggerEnter events, but it never receives OnSyncedTriggerExit event.I have tried:Box...
View ArticleOnSyncedCollision/Trigger: Collision normal flips every frame (Both triggers...
Hey thereI use debug.drawline to draw the direction of the collision normal. The collision point is always correct, but the collision normal flip flops. IE my box calls straight to the ground, the...
View ArticleTSMaterial causes objects to Jitter.
It doesn't matter which object has a TSMaterial. In my example scene, a box falls on to a floor. If either the box or the floor have a TSMaterial, the box will never settle.No TSMaterial (Good)With...
View ArticleNo concept of 'local space' TSTransform, makes TScollider 'centre' offset...
Hey thereThere is no concept of local space. It sometimes helps to work in 'local space', then convert the coordinate to 'world space' for later use. For example, if I want to get a position that is 2...
View ArticleParenting TSTransforms does not work (as expected)
When you parent a TSTransform to another, you expect it to follow that object around, maintaining its relative position to its parent. But the child TSTransform just ignores the parent and operates as...
View ArticleRaycasts - Ignore backfaces (Like Unity)
In Unity, if your raycast starts from inside an object, it does not hit that object. I am not suggesting one way is better than the other - I think both ways have their advantages - but I think if it...
View ArticleRaycasts - QueryTriggerInteraction (Like Unity)
Need some way to make raycasts ignore triggers, similar to Unity.
View ArticlePointers on extending LoadBalancing demo?
I'm looking for general documentation/resources in terms of extending the LoadBalancing demo. I was wondering if anyone knows of any good sources to point me towards? I've also got two specific...
View ArticleTSDisabled in rigidbody always sets to 'true' instead of 'value'
public bool TSDisabled { get { return Disabled; } set { disabled = true; } }
View ArticleDebug.Break() on checksum NOK
how do I breakpoint before checksum NOK triggered or when checksum NOK is triggered but before rollback occured?
View ArticleHow to restrict the same player play against himself?
Let's say there is a game for the Facebook, and in the game ppl can login without facebook id, and this game has leaderboard, so each player has some score in the leaderboard. So, if the same human...
View ArticleOnPremise C++ Client
Hi,I'm trying to understand how Photon handle Object, Value, and Dictionaries and had a look on Object.h to see what is copied or not. @/* Exit Games Common - C++ Client Lib * Copyright (C) 2004-2017...
View ArticleHost and other about Photon Server
(Sorry for my bad english!)Hi everybody, i have some question about "Photon server" for my Android GameI don't understand how it's work after read all the documentation .. I want to use Photon server...
View ArticleVersion incompatibility between client and server (in preparation for IPv6)
I'm trying to get my app approved by Apple, but am running into much the same problem described here:http://forum.photonengine.com/discussion/7843/photon-server-and-ipv6Previously, we'd been using the...
View ArticleRandomly generated items?
I'm fairly new to Unity and more so new to Photon, my idea is upon player/map spawning in I'd like for items around the map to randomly generate in. Rarity doesn't matter as I'm using Inventory Pro and...
View ArticleServer Custom Properties
I've (many times) gone over many documents regarding this topic, but they all appear to be outdated. The "Matchmaking guide" which I so often stumble across doesn't even work on its own right with the...
View ArticleNewbie question. Why i cannt get callback "OnConnectedToMaster" from PUN
i am trying to make simple steps with PUN, just connect to master server, and join random room. I have setted log all info to console, and as I understand I am connectin to server, but...
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