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Channel: Recent Discussions — Photon Engine
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IPv6 for Unity iOS Exports

Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...

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MMO Operator - Spwan items without owner

Hi. I'm trying to make my server create items without the need of an owner.Currently I have the operation SpawnItem, which creates a new actor in the world, but this operation needs an actor owner. The...

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Which platform is right for me?

I'm making 4 player Co-op game featuring configurable player characters and waves of alien hordes. The trouble I'm having is figuring out which photon platform I should be pursuing. I'm comfortable...

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Script properties don't transfer for instanciated object

I've got an object that I instantiate at runtime that has some script properties. I've noticed that those properties don't make it to the client. Here's some example code: var item =...

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Connection state details into percentage?

I want create a progress bar before game is loading for photon connection. like clash royale.how can do that.

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Get the used OS of a Player

Hi TrueSyncTeam, Is there a way to get the used OS of a Player? I calculate my input differently depending on the used OS (Android/Windows). Therefore on each client the correct code for each player...

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Questions about the Photon Cloud script "PhotonStatsGui".

http://imgur.com/pqMSESaAfter the script collects data during one second, I display the data in GUI and reset the traffic - PhotonNetwork.networkingPeer.TrafficStatsReset ();In the room there are two...

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Destroy object without triggering a rollback?

Hey thereIn our game, I want to destroy a projectile prefab once it has collided with something. When I use TrueSyncManager.SyncedDestroy to destroy it, it triggers a rollback. This causes the game to...

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MoveRotation on a kinematic TSRigidbody

Hey, I noticed this strange behaviour when using TSRigidbody.MoveRotation on a kinematic body. The problem can be reproduced as follows:In the game scene create TrueSync Cube and set the kinematic...

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Show user level with Photon

Well, how wonderful. Im using Photon. Okay i have a playerprefs for the playerlevel. I have also a mask and a grid were you can see all joined players included there level. So when a player joined the...

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Assigning a Veriable to a photon-instnsiated object? .GetComponent?

Hi gang I'm using Photon instantiate to instantiate my Bombers, s their a way to use .getcomponent to set a variable on the Bombers Script?I know you can ();Bomber.Target = Target;with regular...

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Setting string[]{} means the client expects no plugin to be setup.

CustomRoomPropertiesForLobby()What plugin ?How to use it?Thanks for help.

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Connecting server with playfab

I am trying to realtime cloud server with playfab (JavaScript API).Using appID generated by playfab, I can get Photon Authentication Token, but I have no idea how to setCustomAuthentication. Below code...

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Verify if the server is running

Hello, i create my server using BoltLauncher.StartServer(UdpKit.UdpEndPoint.Parse("127.0.0.1:27000"));And i connect BoltNetwork.Connect(UdpKit.UdpEndPoint.Parse("127.0.0.1:27000"));How i check if the...

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I have a prob for join random room

I set the customprops.I get the room's customProps in room is right, but it is empty in outside.print(inroom):Room: '00000000000000E0' visible,open 1/6 players. customProps: {level1=1}print(out):Room:...

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Optimize Messages per second

As in the documentation messages per second are calculated the following way:That is, for 30 players / room:30 players x (1 incoming request + 1 outgoing response + 29 events to other players) x 4...

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TrueSync and Projectiles

Hey thereProjectiles are interesting. I'm still learning truesync, testing out its limitations and advantages. Implementing projectiles seems to be a really good way to put TrueSync to the test.-...

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How to configure self-hosted server using a public Game server IP?

I've been scouring the forums for answers, but haven't found any. I'm using SDK v.4, and simply trying to get the test client to connect using a public IP. It works fine on the local, but not on public...

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Architecture using Photon Server for a .io style game (casual arcade MMO)

Hello Photon Hivemind,We're dipping our toes into the MMO water and thinking of using Photon for the server side of some .io style games. Thinking Agar.io or Slither.io but with very different...

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Mmorpg on photon?

Hello everybody ! Sorry for my bad English , i'm French !I have made a mmorpg in pixel game and now i want to do the "network part"I read a lot about photon networking, cloud ect... and i have 2 BIG...

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