IPunCallbacks without a MonoBehaviour
Is there a built in way to receive IPunCallbacks on objects which are not MonoBehaviours?I suppose looking through the code I could add a method to PhotonNetwork to register the IPunCallback objects,...
View ArticleAuthoritative movement without root motion on server?
Is it somehow possible to achieve authoritative movement without having root motion enabled on the server? I'm asking because root motion requires culling mode "Always animate" or "Cull updated...
View ArticleError building to Android - namespace name `DotNetPlatform' could not be found
I get the following error when I swap my platform to Android and attempt to run:Assets/photon/PhotonPlatform/PhotonPlatform.cs(18,11): error CS0246: The type or namespace name `DotNetPlatform' could...
View Article"photonView owner" explanation and uses
I don't really know what the "owner" part of the PhotonView component means. I'm having trouble with my nonmasterclient users controlling their players (all these units have the masterclient marked as...
View ArticleAnimator in child object of PhotonView.
Hello!How can i synchronize an animator in the child object of my player prefab (who has a photonView on it) using PhotonAnimatorView? If i try to put the PhotonAnimView next to the photonView in the...
View ArticleSync boolean on players
Please, explain me how to fix that problem. Situation: I have players which throwing ball player from player. I set in PlayerController boolean value "haveBall"if haveball is true, ball mesh shows...
View ArticleIdling out of long queues - What's the timeout?
While I'm debugging, sometimes I realized I get disconnected from Photon mid-testing for long matchmaking queues.I need to setup some polling anyway to get friends list. If I call for friends list like...
View Articlenewbie server / client best practice question
Hello All,I am relatively new to both Unity and photon. I have completed a few of the unity tutorials and wanted to try making a simple multiplayer game. I figured I would do a multiplayer version of...
View ArticleC++98 iOS Photon Realtime crashes in opRaiseEvent...JString
Hi!I trying to make some simple tests using Photon Realtime.The problem is when I use C++98 (libxxx-cpp_release_cpp98_iphoneos.a) iOS Photon libraries, it crashes every time for me at opRaiseEvent().I...
View ArticleChild object in different position than parent
Hi everyone, I'm making a racing game multiplayer where you can shoot other players and I have a weird issue , when the car moves, the weapon (that is a child of the car) moves a little forward than...
View ArticleUpdating photonView.instantiationData at runtime
Hello,I have lots of small objects in my world which I create using PhotonNetwork.InstantiateSceneObject. I use the photonView.instantiationData to store initial setup data for them. Sometimes this...
View ArticleHide a room from being found using findfriends
My users have friend lists and are able to use the photon findfriends method to find other players and join the room they are currently inside. My users can also create a hidden room BUT it seems I am...
View ArticleTrembling when network object push other
Hi everybody!I have some trouble with players in my multiplayer game.When a instance/object(monster) push a player , i see this player shaking indefinitely on my screen,If i push a other player, i see...
View ArticleTime Sync Problems
I was working on designing a room timer. But I always run into 1 of 2 issues. The client either only broadcasts the default word timer. Or if they join after the timer has started then they will not...
View ArticleHow do I immediately detect a local disconnection (before timeout is triggered)?
Hello,I'm looking for a way to immediately detect when the local client's network connection has been lost. I would like to start handling the scenario before the timeout kicks in. It seems to be that...
View ArticleUnity 5.6 Facebook Platform troubleshoots and tips
Hi Everyone, So in an attempt to verify that PUN was working fine with the new up coming Facebook platform on Unity 5.6 I struggled big time and thanks to the Unity dev people, I could progress, so I...
View Articlecomposing ts colliders together to form complex collision volumes for a...
Hi, Is it possible to compose TS colliders, I can add more than one tscollider on a GameObject, but then only one is taken into account, and when I add childs to that gameobject with each a ts...
View ArticleGrid World Region Boundaries and Interest Areas
Quick question: How are the gridworld Region boundaries currently handled? e.g., There's an Interest Area (player) near the edge of the a gridworld region, and an item nearby near the edge of the...
View ArticleWondering about different CCU plan vocab, and how long it takes to activate
Our closed Alpha comes out next week -- we're going to start with the monthly 500CCU plan and if we go bursty, we'd upgrade from there. When I upgrade, how long does it take for the upgrade to occur?...
View ArticleIf I purchase PUN, I can get more than 20 ccu?
I am using the free version of pun, but I need more than 20 ccu. I am also using the free version of unity which limits me to 20 players in multiplayer. My question is: if I purchase the premium...
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