Quantcast
Channel: Recent Discussions — Photon Engine
Browsing all 15755 articles
Browse latest View live

IPunCallbacks without a MonoBehaviour

Is there a built in way to receive IPunCallbacks on objects which are not MonoBehaviours?I suppose looking through the code I could add a method to PhotonNetwork to register the IPunCallback objects,...

View Article


Authoritative movement without root motion on server?

Is it somehow possible to achieve authoritative movement without having root motion enabled on the server? I'm asking because root motion requires culling mode "Always animate" or "Cull updated...

View Article


Error building to Android - namespace name `DotNetPlatform' could not be found

I get the following error when I swap my platform to Android and attempt to run:Assets/photon/PhotonPlatform/PhotonPlatform.cs(18,11): error CS0246: The type or namespace name `DotNetPlatform' could...

View Article

"photonView owner" explanation and uses

I don't really know what the "owner" part of the PhotonView component means. I'm having trouble with my nonmasterclient users controlling their players (all these units have the masterclient marked as...

View Article

Animator in child object of PhotonView.

Hello!How can i synchronize an animator in the child object of my player prefab (who has a photonView on it) using PhotonAnimatorView? If i try to put the PhotonAnimView next to the photonView in the...

View Article


Sync boolean on players

Please, explain me how to fix that problem. Situation: I have players which throwing ball player from player. I set in PlayerController boolean value "haveBall"if haveball is true, ball mesh shows...

View Article

Idling out of long queues - What's the timeout?

While I'm debugging, sometimes I realized I get disconnected from Photon mid-testing for long matchmaking queues.I need to setup some polling anyway to get friends list. If I call for friends list like...

View Article

Image may be NSFW.
Clik here to view.

newbie server / client best practice question

Hello All,I am relatively new to both Unity and photon. I have completed a few of the unity tutorials and wanted to try making a simple multiplayer game. I figured I would do a multiplayer version of...

View Article


C++98 iOS Photon Realtime crashes in opRaiseEvent...JString

Hi!I trying to make some simple tests using Photon Realtime.The problem is when I use C++98 (libxxx-cpp_release_cpp98_iphoneos.a) iOS Photon libraries, it crashes every time for me at opRaiseEvent().I...

View Article


Child object in different position than parent

Hi everyone, I'm making a racing game multiplayer where you can shoot other players and I have a weird issue , when the car moves, the weapon (that is a child of the car) moves a little forward than...

View Article

Updating photonView.instantiationData at runtime

Hello,I have lots of small objects in my world which I create using PhotonNetwork.InstantiateSceneObject. I use the photonView.instantiationData to store initial setup data for them. Sometimes this...

View Article

Hide a room from being found using findfriends

My users have friend lists and are able to use the photon findfriends method to find other players and join the room they are currently inside. My users can also create a hidden room BUT it seems I am...

View Article

Image may be NSFW.
Clik here to view.

Trembling when network object push other

Hi everybody!I have some trouble with players in my multiplayer game.When a instance/object(monster) push a player , i see this player shaking indefinitely on my screen,If i push a other player, i see...

View Article


Time Sync Problems

I was working on designing a room timer. But I always run into 1 of 2 issues. The client either only broadcasts the default word timer. Or if they join after the timer has started then they will not...

View Article

How do I immediately detect a local disconnection (before timeout is triggered)?

Hello,I'm looking for a way to immediately detect when the local client's network connection has been lost. I would like to start handling the scenario before the timeout kicks in. It seems to be that...

View Article


Image may be NSFW.
Clik here to view.

Unity 5.6 Facebook Platform troubleshoots and tips

Hi Everyone, So in an attempt to verify that PUN was working fine with the new up coming Facebook platform on Unity 5.6 I struggled big time and thanks to the Unity dev people, I could progress, so I...

View Article

composing ts colliders together to form complex collision volumes for a...

Hi, Is it possible to compose TS colliders, I can add more than one tscollider on a GameObject, but then only one is taken into account, and when I add childs to that gameobject with each a ts...

View Article


Grid World Region Boundaries and Interest Areas

Quick question: How are the gridworld Region boundaries currently handled? e.g., There's an Interest Area (player) near the edge of the a gridworld region, and an item nearby near the edge of the...

View Article

Wondering about different CCU plan vocab, and how long it takes to activate

Our closed Alpha comes out next week -- we're going to start with the monthly 500CCU plan and if we go bursty, we'd upgrade from there. When I upgrade, how long does it take for the upgrade to occur?...

View Article

If I purchase PUN, I can get more than 20 ccu?

I am using the free version of pun, but I need more than 20 ccu. I am also using the free version of unity which limits me to 20 players in multiplayer. My question is: if I purchase the premium...

View Article
Browsing all 15755 articles
Browse latest View live