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Where is the best place for AI ?

My goal is having a small game with a few players and a few AI bots.My question is who is usually done ?I thought of having the host handle all the bots for example, but is that a good way to do...

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How to configure self-hosted server using a public Game server IP?

I've been scouring the forums for answers, but haven't found any. I'm using SDK v.4, and simply trying to get the test client to connect using a public IP. It works fine on the local, but not on public...

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Contract work - Bolt expertise?

Hi folks,Aspiring game dev here. Been mostly hobbyist for the past year or three, off and on. Looking to ramp things up. I've got my "framework" to the point that a single player mode has all the...

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GrayscaleEffect update issue

I think I've identified, and also fixed, a small bug in PlayerCamera.cs, UpdateCamera(), where the latest bolt release that I've received (beta-0.4.4.1, feb 5, 2017) is attempting to use the old image...

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BoltRuntimeSettings.overrideTimeScale and best practice pausing a multiplayer...

Hello, 1) What does setting BoltRuntimeSettings.overrideTimeScale to true or false do, and when can it be set? In the API documentation, it says "Whether to show debug info or not" as its description,...

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Architecture using Photon Server for a .io style game (casual arcade MMO)

Hello Photon Hivemind,We're dipping our toes into the MMO water and thinking of using Photon for the server side of some .io style games. Thinking Agar.io or Slither.io but with very different...

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Latest Bolt Release

We plan Bolt releases every 2 to 4 weeks - and only if there are relevant updates:- Download: https://www.assetstore.unity3d.com/en/#!/content/41330- Release History:...

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Is it possible to use TrueSync with Wheelcolliders ?

Hello,How to implement TrueSync with Wheelcollider ? When i add TSRigidbody to vehicle body, wheels fall through its body. Without adding TsRigidbody/TsTransform everything is fine. Do i have to add...

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OnSyncedDestroy or OnSyncedEnd

Hi,Is there anyway to detect OnSyncedDestroy or OnSyncedEnd or something similar to this? I needed this to properly manage rollback gameobjects.

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[help]Instantiate only working locally

I am really desperate, I wasted so much time trying to solve this.Basically at start everything worked, I had 2 players with another client and it connected and spawned, then I added a lot of other...

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Problem with EndSimulation

Hi,In our game we call EndSimulation() when a timer reachs the end (in details, when the timer expires the game “request” a match end for tick X (tracked value), that will be executed during tick X +...

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Switch from Beta to 1.0

Hi,i am using Bolt in Version 0.4.3.18. Some days ago version 1.0 was realeased. Is it worth it to go to version 1.0. And how should i do that the best way?Greetings FleMo

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ZEUS is dead and we MUST use the PhotonCloud?

Hi,so ZEUS is no longer supported an we must use the PhotonCloud and have to pay if we need more than 20CCU, is that correct?best regardsomartens

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Addforce Sphere

Hi, Is it possible to move a ```TrueSync/Sphere``` with AddForce, and have the ball rotation looking realistic?If you add a textured material to ```Demo/Boxes/prefabs/Sphere``` and then launch the...

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sync variables

I want all the variables for the player to be synced on all clients so the client can click on any player and see their stats. I thought this would be as simple as syncing them all when the player is...

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Unity 5.6 support?

Hey guys, will there be support for Unity 5.6? I tried the beta and crashing like crazy, but not sure if it's Photon or something else (still testing). I just wanted to confirm for when 5.6 is released...

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Problem with FriendList isOnline

Hi, I have a problem with PhotonNetwork.Friends list. It always says that player is online, even if I'm logged on second client with the same name. Everything is commented in code. Please help me ASAP...

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Synchronizing weapon switch/weapon swap/weapon change

Hello,I am wondering, what is the best solution for synchronizing currently equipped weapon. The problem is mostly evident when new players join the game, after there have been many sweapon switches...

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Photon Voice constantly unlinked

Hi,We currently have the game "We Were Here" on steam and are getting reports of players not being able to hear each other. We are having a hard time identifying the problem. We have a matchmaking...

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How to damage others but ignore self

Hello there! I really like Photon so far, but I'm pretty new to it so I have some issues at the moment in regards to specific players taking damage etc.So the way it currently works is that every...

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