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Hw to check if user is connected from multiple devices?

Hi, I am developing a mobile game. I want to make sure that user can not connect from multiple devices using same user name. I am setting player name in Photon. Is there a way to check if this user is...

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LAN with PUN

Hi! I am very new to Photon (or networking in general), I am trying to build multiplayer FPS and stuck at one thing.User launch the game and join a Master Server (which I have set to Photon Cloud ->...

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Photon Voice on LAN ?

Hello, I have a problem. I downloaded the unity Photon Voice asset, which works fine elsewhere, but it uses the cloud. But I want to use it in LAN. I downloaded the server...

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Getting the player who killed

I have a trigger for when a player is struck that will take damage. in the take damage method if the player dies I want to be able to find the correct player that struck the player and add a kill score...

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Better Synching of Game States

Hi there, I have Photon Network running fine in my multi player Unity game. However, there is one exception. When I count down at the beginning of this race match, Master Client generally gets a 2...

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In The Rare Case A Game Becomes De-Synced

I've seen it become de-synced (very) rarely. Idk, I'm running all physics and inputs through FPs, syncedInput, and syncedUpdate. Maybe packet loss is my best guess? Anyways, what's the best way to...

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Need help for player management with PUN.

Hi everyone,Now I'm finished a multiplayer game created with PUN and Unity. Now I would like to publish my game and would like to save and manage player's data. So, how I continue to do? Should I use...

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About China Server

I'm a VR developer and I've been developing a Chinese Chess VR Game,BTW PUNVoice is more than good in VR. If you're interested welcome to join on Github:https://github.com/cloudhu/ChineseChessVR.So...

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PhotonNetwork.Instantiate Not buffered problem

Hello, I'm currently developing a multiplayer first person shooter using Photon Unity networking Engine. But I have one problem. Whenever I try to spawn a object(with photonview) using...

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Service shutting down: not licensed. Errorcode: 105 ERROR: failed to load...

Hello Guys, I Need Help!!! I Can Start PhotonTHE LOG 3124: 22:00:48.474 - Destroying CLR dispatcher3124: 22:00:48.474 - Destroying CLR applications3124: 22:00:48.475 - ~CCLRApplicationCollection() -...

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Expiration One-Off Licenses?

Hello Guys,my company looking for good sollution for our project and we found Photon. After look licension we found "One-Off Licenses" (for 60 months). My question is if licence expire after this 60...

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Hold off on sending OnPhotonPlayerConnected RPCs until after they have loaded...

We often use RPCs in the OnPhotonPlayerConnected function to send players just joining the room info on the players, maps, etc. The problem is that OnPhotonPlayerConnected sends as soon as the player...

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Security of customProperties

Hi folks,I'm using PUN+ and was wondering about the security of using customProperties. I see that using them is suggested in a lot of places, but if a player can change the properties of all other...

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Attached token not storing entity for later

Hi, I'm having some strange behavior.Attached can get called way alter for an Entity when a new client connects and has to get all the Attaches from object already in the scene.If we Bolt instantiated...

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Roadmap and current activity

Hello,I am wondering if there is a roadmap for PUN? Different ideas you could implement:* Bit compression, delta and other performance boosts* Something similar to syncvar, used in UNET.* Hosting a...

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Has anyone tried deploying with Docker?

Quick question. Has anyone tried deploying Proton Server to a Docker instance? Seems like a really nice mix of tech for arbitrary amounts of servers to setup and host.If so, is there a tutorial or...

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How to get the list of rooms in my lobby?

GetRoomList() sends null. Need help. can any one guide me.

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Requirements for a musou-like game

Hello there,I'm creating a musou-like game prototype (musou-like = games like dynasty warriors, warriors orochi, hyrule warriors, etc) with online coop.First of all, I started with my own server, made...

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Destroy scene object by other client (Not Master)

Hi! I have some trouble with Scene object, -i use a Spawn system to create Scene object (monster) -I know that scene object can be destroy exclusively by the master client cause the ownsership of a...

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what deffrentce beetween serverpeer and ClientSDK for performance test.

I'm developing load test.and looking at performance test.https://doc.photonengine.com/zh-cn/onpremise/current/performance/performance-testsIt's says "But if you try to build a "load test client" with...

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