CullArea
I have added the cullarea to my flightsim.This seems to work in the amount of updates it's receiving.In other (older) posts i read that this does not influence the message send to save bandwith. Is...
View ArticleSynchronization question
I have a scene with a large number of runtime instantiated network scene objects on the MC. When a new player enter the room those objects will automatically get instantiate on the client's scene by...
View ArticleProblem with the PunRPC [SOLVED]
Hello,I'm trying to send a RPC to the other client with 2 parameters. Like this:GetComponent().RPC("SendAlchemySolutionToClient", PhotonTargets.Others, randomPotionIndex,...
View ArticleHow to use object[] property on Instantiate
Im having difficulty accessing information about objects spawned on the PhotonNetwork. I see that the PhotonNetwork.Instantiate has a 5th property called "object[] data". According to the documentation...
View ArticleHow to use PhotonNetwork.Instantiate with Object Data
public static GameObject Instantiate(string prefabName, Vector3 position, Quaternion rotation, int group, object[] data) How can I use this to also contains the custom data for PhotonObject? I created...
View ArticleUnclear where to start with rolling a Photon Server solution
Hey guys,I'm working on a commercial product with a heavy hardware backend sending primitive data to Unity which is essentially being used just for visualization. Our existing implementation is Photon...
View ArticleIsConnectedAndReady and WaitUntil
Hello,I noticed an issue using WaitUntil with the PhotonVoiceNetwork.instance.client.IsConnectedAndReady.The following method log false.private IEnumerator Init(){ yield return new WaitUntil(()...
View ArticleState property of type Entity replicate only once, bug?
Hi,I have a state with a property of type "Entity".When I change this state in "Owner" (server is the owner) its replicate to clients only once.After that, other changes dont replicate.In server...
View ArticleStrange behaviour with gameobjects + TrueSync
Hi all, I am trying to add some basic static walls in my topdown shooter, and there seems to be an odd behaviour when duplicating game objects in the scene. All the transform values seem to reset to...
View ArticlePhoton Unity Networking or Bolt or …?
I am not able to decide whether to use PUN or Bolt in my Unity based multiplayer game. The game must have LAN and over the internet playing options.According to documentation on photon website, PUN is...
View ArticleSuper lag and slow on the client.
I instantiated my objects locally and I put photon view on the object, and observe the transform. Now when two players play the client server is moving very slow and lag, and sometimes the position is...
View ArticleTrigger Fails, Leading to Desyncs
https://youtu.be/eRzUsZu36GoA clip from my fangame project demonstrating the issue.So it seems I'm having OnSyncedTriggerStay and OnSyncedTriggerEnter on my bullets fail occasionally, different for...
View ArticleİOS ipv6 problem
hi, my game photon V1.65 , Unity 5.5.1f1 1 unresolved iOS issue ipv6 error, what should I do ?***********************************************************************************We discovered one or...
View ArticleDisconnect not working
Hi,When i call chatClient.Disconnect(); PhotonChat is not disconnect. OnDisconnected() not call, state is not changed. What i do wrong?
View ArticleEnemy View
Hello everyone, I have a script that gives rise to 3 enemies (prefabs) in my scene, but every player on the server the enemies are in different places, I wanted to put the enemies as a global enemy,...
View ArticleBolt Basics - Instantiating a player and assigning controls
So I decided to switch to Bolt a couple days ago from UNet. I'm hoping to have smoother network sync with Bolt with some of it's out of the box solutions.My current dilemma is, I am just working with...
View ArticleZeus documentation
Hi, Where can I find the documentation for Zeus these days. The section in In Depth seems to have vanished.
View ArticleMy health is reduced when I shoot
Hello : 'm still noob with photon , I'm trying to shoot tanks and reduce their health , first experience I was reducing my own health when shooting , now I'm able to return target id but I'm not able...
View ArticleAirplane collisions for fast moving airplanes with authoritative server
Hi,I would like some suggestions on how to approach collisions between speeding airplanes in a multiplayer dogfighting game with authoritative server made using Bolt. As a reference think Air Brawl. So...
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