Quantcast
Channel: Recent Discussions — Photon Engine
Browsing all 15755 articles
Browse latest View live

CullArea

I have added the cullarea to my flightsim.This seems to work in the amount of updates it's receiving.In other (older) posts i read that this does not influence the message send to save bandwith. Is...

View Article


Synchronization question

I have a scene with a large number of runtime instantiated network scene objects on the MC. When a new player enter the room those objects will automatically get instantiate on the client's scene by...

View Article


Problem with the PunRPC [SOLVED]

Hello,I'm trying to send a RPC to the other client with 2 parameters. Like this:GetComponent().RPC("SendAlchemySolutionToClient", PhotonTargets.Others, randomPotionIndex,...

View Article

How to use object[] property on Instantiate

Im having difficulty accessing information about objects spawned on the PhotonNetwork. I see that the PhotonNetwork.Instantiate has a 5th property called "object[] data". According to the documentation...

View Article

Image may be NSFW.
Clik here to view.

How to use PhotonNetwork.Instantiate with Object Data

public static GameObject Instantiate(string prefabName, Vector3 position, Quaternion rotation, int group, object[] data) How can I use this to also contains the custom data for PhotonObject? I created...

View Article


Unclear where to start with rolling a Photon Server solution

Hey guys,I'm working on a commercial product with a heavy hardware backend sending primitive data to Unity which is essentially being used just for visualization. Our existing implementation is Photon...

View Article

IsConnectedAndReady and WaitUntil

Hello,I noticed an issue using WaitUntil with the PhotonVoiceNetwork.instance.client.IsConnectedAndReady.The following method log false.private IEnumerator Init(){    yield return new WaitUntil(()...

View Article

Image may be NSFW.
Clik here to view.

State property of type Entity replicate only once, bug?

Hi,I have a state with a property of type "Entity".When I change this state in "Owner" (server is the owner) its replicate to clients only once.After that, other changes dont replicate.In server...

View Article


Strange behaviour with gameobjects + TrueSync

Hi all, I am trying to add some basic static walls in my topdown shooter, and there seems to be an odd behaviour when duplicating game objects in the scene. All the transform values seem to reset to...

View Article


Photon Unity Networking or Bolt or …?

I am not able to decide whether to use PUN or Bolt in my Unity based multiplayer game. The game must have LAN and over the internet playing options.According to documentation on photon website, PUN is...

View Article

Super lag and slow on the client.

I instantiated my objects locally and I put photon view on the object, and observe the transform. Now when two players play the client server is moving very slow and lag, and sometimes the position is...

View Article

Trigger Fails, Leading to Desyncs

https://youtu.be/eRzUsZu36GoA clip from my fangame project demonstrating the issue.So it seems I'm having OnSyncedTriggerStay and OnSyncedTriggerEnter on my bullets fail occasionally, different for...

View Article

İOS ipv6 problem

hi, my game photon V1.65 , Unity 5.5.1f1 1 unresolved iOS issue ipv6 error, what should I do ?***********************************************************************************We discovered one or...

View Article


Disconnect not working

Hi,When i call chatClient.Disconnect(); PhotonChat is not disconnect. OnDisconnected() not call, state is not changed. What i do wrong?

View Article

Photon Engine VPS?

Can we use photon engine VPS? how can I do it? Thank you

View Article


Enemy View

Hello everyone, I have a script that gives rise to 3 enemies (prefabs) in my scene, but every player on the server the enemies are in different places, I wanted to put the enemies as a global enemy,...

View Article

Bolt Basics - Instantiating a player and assigning controls

So I decided to switch to Bolt a couple days ago from UNet. I'm hoping to have smoother network sync with Bolt with some of it's out of the box solutions.My current dilemma is, I am just working with...

View Article


Zeus documentation

Hi, Where can I find the documentation for Zeus these days. The section in In Depth seems to have vanished.

View Article

My health is reduced when I shoot

Hello : 'm still noob with photon , I'm trying to shoot tanks and reduce their health , first experience I was reducing my own health when shooting , now I'm able to return target id but I'm not able...

View Article

Airplane collisions for fast moving airplanes with authoritative server

Hi,I would like some suggestions on how to approach collisions between speeding airplanes in a multiplayer dogfighting game with authoritative server made using Bolt. As a reference think Air Brawl. So...

View Article
Browsing all 15755 articles
Browse latest View live