PhotonPlayer.SetCustomProperties (or get?) weird behavior
Hello,Trying to make a card game, the masterclient shuffles a deck and then setting each player's deck by setting the custom properties.This is the general flow\code: using Hashtable =...
View Articlesome questions...
hi, i have some questions : 1) how to know when we need to upgrade plan ? is there a message for excedding user like "server full, you are in a queue at position X" ? is there tools in unity too limit...
View ArticleMigrate the OLD to the NEW Bolt
Hi,New Packageas you might have noticed the Photon Bolt Asset has a new home at https://assetstore.unity3d.com/en/#!/content/41330. This is the one, that will be updated going forward. The old one will...
View ArticleHow to get the highest score player?
Hi I am working on a game based on PUNMMORPGDemo, want to end the game when someone first get the highest score. Should I use PhotonNetwork.player.getscore or something like sendmessage ? > _ <...
View ArticleQuery related to Rooms List
Hi,Our game uses SQL lobby. Its in soft launch since more than a year. We now want to put room list feature because players are really getting scattered (because of different modes and maps and we...
View ArticleHw to check if user is connected from multiple devices?
Hi, I am developing a mobile game. I want to make sure that user can not connect from multiple devices using same user name. I am setting player name in Photon. Is there a way to check if this user is...
View ArticleExtending MmoDemo for MMO style game
Hello guys. I have been using Photon Cloud for quite a while now and am very much satisfied with it. Now, we are planning to develop MMO game for that I researched and found Photon Server. I have done...
View ArticleBoltNetwork SetSessionData API example
Hello, in the documentation (BoltNetwork.SetHostInfo) we can find the following: void SetSessionData(string serverName, string description, int maxPlayers) { SessionData sessionData = new...
View ArticleMasterclient not replicating position via Transform View
I have a bit of an odd problem where no one in the room can see the master client's transform move, but every other client joining after works fine (the master client can see them move and they can see...
View ArticleError after Facebook login
I have import facebook and PUN sdk. After successesfull login from FB I get error.Error 1: Operation failed: OperationResponse 230: ReturnCode: 32755 (no valid). parameters: {} Server: NameServerError...
View ArticleSeeing disconnects with 1040 error code
Hi, I've emailed developer@photonengine.com many times with not much response on the matter and I've done as thorough an investigation as I can into this but I'm still yet to find a solution.By simply...
View ArticleOnPhotonSerializeView is never called issue
Hallo,I try to use a PhotonView, but the OnPhotonSerializeView is never called.The Class I use is called DrawController and is a Component of Prefab DrawCanvasI searched and found a lot of similar...
View ArticleI want to give a kill score to the person who killed me. How can I do it?
Good morning.I want to give a kill score to the person who killed me.How can I do it? If (coll.gameObject.tag == "OtherPlayer") { If (myHp.value <0) {// Die ();// -> Give the killer...
View ArticleSteamID verification possible with Photon Cloud?
Given you can verify a Steam product purchase with Steam ID, is there anyways to prevent crack version of the game from connecting to Photon Cloud?
View ArticleNeed Visual Studio 2010 (v100) Library
Hi Photon Team,I update Lib ver from "4-0-3-2" to "4-1-6-0" and I got this errorerror LNK2038: mismatch detected for '_MSC_VER': value '1700' doesn't match value '1600' in Ability.obj...
View ArticleStuck in Bolt -> iOS starting
Greetings,My Unity is 5.3.3, iOS is 9.2.1, Bolt is 0.4.3.12, everything is up to dateThis build works perfectly in Unity, but when I compile for iOS and push it out to a device, when I click the...
View ArticleQuestions
On Unity Asset store it says "SUPPORTED GAME TYPES TrueSync is great for 2-player action games or RTS as its rollback engine makes it very easy to minimize lag. For games like an 8-player FPS or a VR...
View ArticleEvents vs States. Who is faster?
My server ping is about 50ms. I counted global event deliver time(by delta serverTime) and the same for state change (with AddCallback). First shows 0.13-0.15ms, second 0.25-0.27ms. Why events are...
View ArticleRun multiple game on one Photon server on one single machine
I would like to know that is there any way to run multiple game on one Photon server on one single machine. I didn't find any way to do so. I have tried by doing different UDP port but photo didn't...
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