IPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticleRoadmap and current activity
Hello,I am wondering if there is a roadmap for PUN? Different ideas you could implement:* Bit compression, delta and other performance boosts* Something similar to syncvar, used in UNET.* Hosting a...
View ArticleHow to talk from all player to one player?
I just want all the players to talk to the player 1 which joins and creates the room. Using the Push to talk btn script. How to get the players who join only talk to the first player and not others...
View ArticleMerging rooms by getting the room list and reconnecting
Hi, this is Erik of Upstairs Digital, we are currently making a game about wrestling with space ships.We are using Photon to build out our online multiplayer, but I have stumbled into a wall it...
View ArticlePhoton won't start on first install on Samsung devices
Hi there,I'm having a really weird error that I have no idea how to fix. When I first install my game to Android, either through Google Play or through my USB, on the first install it doesn't connect...
View ArticleShow status of my self-hosted server on Web
Hello photon community,I have a simple question (i hope so). I am running my own custom server application, derived from LoadBalancing example. I would like to show status of this server on my website....
View ArticleBug with Photon Transform View
1. Create a new GameObject with a Photon Transform View component and set it to only synchronize rotation / scale (but NOT position).2. Use PhotonNetwork.Instantiate to spawn an object at a certain...
View ArticlePhoton View owner problem
HelloI have problem with photon view owner. 1st client joins, ship prefab is instantiated and everything works fine.2nd client joins and now 2nd ship is controlled locally by 1st client applicationI...
View ArticleDestroy player from network after rejoining room
When I create or join a room, everything seems to be okay. But when I disconnect from photon and create or join another room, I have 2 players with mine photonview. The previous player with mine...
View Articleunable to create or join a room which is already in used.
HiIn my racing game i am trying to make a room on the same path where a room is already in use.For example:Room created: forest -> tracksuppose two users are playing the race and a third user...
View ArticleHow can i get the room list in iOS native app?
i tried below code for thatCreate room : let iRoomOption : EGMutableRoomOptions = EGMutableRoomOptions.init(true, true, 4, ["roomType":"Map"], ["roomType"]) client.opCreateRoom("Demo1", iRoomOption)For...
View ArticlePhotonNetwork.connectedAndReady Problem
Hi,I've got a problem when users go to background on mobile and come back. Photon gets disconnected after some time, which is expected. The problem is that I try reconnecting and I can see...
View ArticlePhotonNetwork.automaticallySyncScene Bug
Hi,I am using PUN 1.83.There seems to be a bug with PhotonNetwork.automaticallySyncScene (when it is set to true).From the docs, ONLY PhotonNetwork.LoadlEvel should cause the scenes to sync between...
View ArticleRaiseEvent Doesn't Work In Offline Mode
I wanted to use RaiseEvents for a persistent manager object where I can't use a PhotonView, but they don't seem to work in Offline mode.Any chance we could get this working?
View ArticlePhoton SDK Server instantly turns off
I used thi tutorial Starting Photon in 5 Minutes Photon SDK Server for setup. But unfortunately after LoadBalancing (MyCloud) -> "Start as Application it instantly turns off. Please advise how to...
View ArticleHinge Joint 2D
Hello,I need 2d hinge joint in true sync, please give me some idea or information about implement 2d hinge joint in true syncThanks
View ArticleCant add distance,Prismatic joint of farseer in truesyns.
I have been used farseer physic, But when I move to truesyns, I try add distance or prismatic joint but object doesn't efffect. This my code:public override void OnSyncedStart () { base.OnSyncedStart...
View ArticleAnybody try add Prismatic joint or distance joint of farseer in truesyns
I try code but it doesn't run. May I explain it for me:public override void OnSyncedStart () { base.OnSyncedStart (); tsRigidBody2D.useGravity = true; World world =...
View ArticleCant add distance,Prismatic joint of farseer in truesyns.
I have been used farseer physic, But when I move to truesyns, I try add distance or prismatic joint but object doesn't efffect. This my code:public override void OnSyncedStart () { base.OnSyncedStart...
View ArticlePersistent User Info from Master to Game Server
Hi,I have been using Photon for a few years now and am just now upgrading to Photon 4. Currently I am working with the loadbalancing project. I've integrated a database with my game where users can...
View Article