Moving multiple players to other scene
Hi all, im new using PUN and i have a problem when I try to move all the players to another scene. I think it must be easy to solve, but i dont really know how.I have a scene in unity, there are a few...
View ArticleSound echos too much
I added btns for connection for voice between 3 players where the first player creates and joins the room and the other players join simultaneously. Now in first player, he is able to talk to all at...
View ArticleHow to talk from all player to one player?
I just want all the players to talk to the player 1 which joins and creates the room. Using the Push to talk btn script. How to get the players who join only talk to the first player and not others...
View ArticleMerging rooms by getting the room list and reconnecting
Hi, this is Erik of Upstairs Digital, we are currently making a game about wrestling with space ships.We are using Photon to build out our online multiplayer, but I have stumbled into a wall it...
View ArticleHow to create the Private chat system with Photon Chat?
I have almost done it but before showing the message it doesn't show the new messages.if anyone has done the private chat system, please let me know how to do it.Thank you...
View ArticleUpdating photonView.instantiationData at runtime
Hello,I have lots of small objects in my world which I create using PhotonNetwork.InstantiateSceneObject. I use the photonView.instantiationData to store initial setup data for them. Sometimes this...
View ArticleFilter Players in the game screen at runtime
Hi , I have a game where about 20 users join in a room.They have some properties like gender, name, isFriend etc.Now I want to filter (display) only those users on the screen who fulfil a particular...
View ArticlePhoton Server Secure Web Socket Problem
I'm trying to setup my server for wss connections. The server is a custom application built on photon sdk, not derived from one of the sample projects.I've followed the guide at...
View ArticleCustomAuthentication - I must be missing something simple...
Hi all.I've got a steam game, and using CustomAuthentication: I've created an intermediary webservice that is designed to accept parameters from my steam game, pass them to a SteamWebservice, and then...
View ArticleLooking For unity3D photon expert
Hello,I am looking for unity3d and photon expert to work on integrating photon real time to current game project.Drop your profile to info@apptrainers.comPlease dont apply unless you have proven...
View ArticleObjects from previous scenes appear when a new player connects and joins.
I have a problem which occurs when one or more players change scene and then another player joins. Some objects from the previous scenes are present for the late player. So for example...- Player1...
View ArticleLatency emulation needs debug DLL
Hello, guys! Recently we have been using Photon3Unity3D plugin for several months now, but atm we need to test our game with emulation on. To accomplish this task I am using PhotonPeer and setting...
View ArticleiOS and Android 4.1.6.0 download link?
Hi all,the photon website is showing the latest version of the native sdk is 4.1.5.1. from the forum, looks like 4.1.6.0 is available, where can I download it?I couldn't use the iOS native sdk 4.1.5.1...
View ArticleBolt Events
How do I tell all the players that this piece of code worked? In a photon cloud this is not a problem, I can use RPC, but I can not figure out how to do it in Bolt.Variant where you need to use Bolt...
View ArticleI cannot select Launcher.Connect() in the inspector field OnClick?
Hello, I'm new to Photon. I'm trying to get the basic tutorial working for my project. I've forced my Launcher.cs class to inherit from Photon.PunBehaviour as per the tutorial. However in the...
View ArticleRecreated a tilt brush in VR, how do I send the drawing over the network?
Hello,So I got a Tilt Brush clone a generous person made via github, https://github.com/andrewnakas/OpenBrushVRNow, I got it to work in my own project, but I can't seem to sync the lines I draw over...
View Articlevoid ExecuteCommand
Hello, sorry for the trouble, but I can not understand. For archery I use the methodpublic override void ExecuteCommandI also useIsFirstExecutionBut still shooting does not work correctly, at the...
View ArticleExecuteCommand Is it possible to organize any additional checks so that the...
Hello, sorry for the trouble, but I can not understand. For archery I use the methodpublic override void ExecuteCommandI also useIsFirstExecutionBut still shooting does not work correctly, at the...
View ArticleDisplaying names of players in my Team(Distinguishing players)
I wana display names of players on top of head in my team.I have script displaynames which does it. Heres code int myid = GetComponent<PhotonView>().ownerId; PhotonPlayer thisplayer =...
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