Sending messages from non-photon server
Is it possible to publish messages to specific channels via calling an api endpoint or similar of photon chat server?We'd like to post messages from server as if they were sent from a client....
View ArticleWhen creating room on the Region of China,it show this error to me.
Operation failed: OperationResponse 227: ReturnCode: 32762 (Failed to get server instance.). Parameters: {} Server:...
View ArticleBroadcast gameplay to other players
Guess who? It´s me, again.I was wondering if there is a mechanism to let other users in the room see my gameplay. For example another user can see what I see in my game, in a rectangle on the top left...
View ArticleIPv6 for Unity iOS Exports
Apple now requires iOS apps to support pure IPv6 connections.We tested PUN v1.75 and it supports IPv6, including the "Best Region" setting. If you use the Photon Cloud, you only have to make sure your...
View ArticlePhotonNetwork.LoadLevel
I use Photonnetwork.LoadLevel to load the new scene. However, since the Application.LoadLevel is obsolete, is there any new implementation for Photonnetwork.Loadlevel such as Photonnetwork.LoadScene?...
View ArticlePhotonView.isMine is returning true when it's not
I'm getting a strange behavior, checking isMine is returning true when actually it's not, this is happening on a client (real owner) and the master client, this is making the master client also "try"...
View ArticleHelp!My commands seem lost!
Hey,I'm new to PUN and I just write a very simple example using command.But I find it must be something wrong.My example's code like this: public override void SimulateController() {...
View ArticleSecond Player joining in ptt demo no sound
The second player joining the room is not giving any sound output. In the default animation I can clearly see that the sound is working but no audio is there. I have added two audio listeners one in...
View ArticleVariable doesn't sync using RPC
I'm building a multiplayer game that needs to know how many players are in the game to assign the player number when someone new joins, spawn him in a certain place, etc.This is how the Inspector of...
View ArticleC++ client ValueObject with Hashtable / copy
Hi,I made a few search to create a ValueObject with an Hashtable (same for Dictionary or JString...), but it seems like the original object is copied 2 times. Is this a "normal" behaviour? If the hash...
View ArticleWhat callback to expect on a kicked clients machine
Hi!I am implementing a (debug) system for checking clients - this is both available for masterclient and non-masterclients.Only the masterclient can kick other players. I am using the CloseConnection...
View ArticleHow can i kick the inactive user?
PhotonNetwork.CloseConnection(PhotonPlayer) not works on already inactive users.
View ArticleIs there an official/unofficial Photon Discord server around?
I'd love to join it~EDIT: Made an unofficial Photon one >> https://discord.gg/uxaRmVq
View ArticleHaving troubles handling pre-game room disconnections with TTL (to reconnect...
We need to either kick an inactive person, or change TTL before we change from pre-game to in-game.Our situation is this:* We start in a pre-game lobby to gather players in a room with 12 min TTL with...
View ArticleDiscord for Photon?
I think it would be nice if you guys set up a Discord server for users to talk to one another and get help. The forums are nice and all but sometimes it's easier to just shoot a message into a chat...
View ArticlePollkeys(bool mouse) why double execution?
Hello,In the Bolt documentation examples, pollkeys is run on both Update () and SimulateController, why? If we remove the pollkeys execution from SimulateController it works as the same way.Why run it...
View ArticleScene Objects are acting as players.
Hi, I'm developing a car combat game, and there are players, and defense towers on each team.Each player has a photonview, and so do the towers (towers aren't spawned though, they are already in the...
View ArticleRun multiple game on one Photon server on one single machine
I would like to know that is there any way to run multiple game on one Photon server on one single machine. I didn't find any way to do so. I have tried by doing different UDP port but photo didn't...
View ArticleBolt documentation PollKeys(bool mouse) double execution
Hello,In the Bolt documentation examples, pollkeys is run on both Update () and SimulateController, why? If we remove the pollkeys execution from SimulateController it works as the same way.Why run it...
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