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Photon Animator View - What about Triggers?

I see there is probably no way to auto pull triggers by default with this script for animation. However since the Trigger section does not have any comments on how it should be handled in this class,...

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Is the Unity3D SDK player name synchronization broken?

I was having trouble getting it to work in my own project.Then I went and run the "demo-particle-unity" example project that comes included in the sdk and it doesn't seem to be working there either....

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Auto Login using ChatUIAutoLogin

Hello, I purchased the PhotonChat as suggested in another thread I had in the PUN Sub forum. I am able to use the login setup where i can add a username and it doesn't matter on the password but what i...

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ERROR You have missing MonoBehaviours on your gameobjects!

I'm getting this error logged when the player changes classes and respawns. Due to the nature of the middleware I'm using, I have to destroy the player's game object and create a new one when the class...

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An App From Scratch

I followed the An App From Scratch (http://doc.photonengine.com/en/onpremise/current/app-framework/an-app-from-scratch) guide and got the server and client running. But when I open two clients, the...

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Best Way to Handle NPCs/Monsters?

Hello, Simple question:What is the best way to handle NPCs/Monsters synchronization? for now i thought of two possibilities:1) give them a PhotonView and sync position as scene object or property of...

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Spawning target objects in different position in different devices.

It's a pong like game where the paddles are not spawning as expected.In one device, it shows correct position but another devices both paddles are in the same side.

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Sync Projectile Shooting with Photon Networking

Hello everyone, I'm trying to get nice shooting with Photon. I made "Projectile Shooting", it is a cannon and 2 players shoots each other, left/right direction. How can I sync Missile Bullet throwing...

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RPC issue, Scene Object Not applying RPC!

Hello I am currently working on a survival game using Photon. I recently made a script to handle the trees in the scene, Each tree has it's own photon view and treeHealth script. However when a player...

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Photon Server Pricing

Hi,We are bit confused about the Photon Server pricing at https://www.photonengine.com/en/onpremise/pricingWhat is meant by Subscription Licence. Will exitgames also host the servers? If we purchased a...

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When is the correct time to configure remote players in local machine?

Hi,I'm trying to do something pretty simple. I have a room that allows 2 players before starting the game. I want to change the color of the remote player to be different from local player when he...

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How do I get the list of all online photon players and send them game...

foreach( PhotonPlayer player in PhotonNetwork.playerList){ print(player.name);}This returns only current player and not all players

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PlayerList different in master client and client

Hi, i'm facing a weird problem.I'm making a board game and each player (There are just two players in each room) show the name of his opponent and his name too on the board.When there are two in the...

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How can I have one object be controlled by multiple clients?

I have a button and I am trying to send it's transform across all clients, I am calling a RPC to tell when the button was pushed so I have that covered, but I need to visually show where the button...

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Multiplayer Car

Hi, I've been all over and tried a bunch of things but can't get a Multiplayer car setup for Photon Cloud and Unity.Is there an example (source)of this I may have overlooked? -OR- Will someone help me...

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Webhook for GameSparks empty Request_Body

Hi Photon,I'm using webhook topost info to GameSparks server when player leave a room. I have successfully read the path = GameLeave and REQUEST_BODY from Post info but the REQUES_BODY always return...

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I Can't download the PUN

Hello.I tryied, many times, to download the PUN in the unity, but ever appear "error: resolving timed out after 5000 miliseconds".Why this occour?I tryied to reinstall, but nothing resolve the...

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PhotonNetwork.Instantiate problem

Hey, I have a problem, i'm trying to make an object spawner. I use the follow script : using UnityEngine;using System.Collections;public class LootManager : MonoBehaviour { private int i; public...

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PUN+, playmaker

Hello i got 2 warning message in setup:"Photon Network version is newer: 1,67. We only support version 1,65. Its recomended to only use the Photon Network assets provided with PlayMaker..."So this mean...

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Pointers on extending LoadBalancing demo?

I'm looking for general documentation/resources in terms of extending the LoadBalancing demo. I was wondering if anyone knows of any good sources to point me towards? I've also got two specific...

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