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Channel: Recent Discussions — Photon Engine
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How can i get all connected photon player view id on button click ?

Hi...Hope you are doing well.The players that are conected in room who has view id. I need to get all players id in single list. I can get it with hit, but without hit i need to find on button event...

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How can I prevent the player doesn't disconnect from photon if he press lock...

Hi guys, I need to keep connect the user even when the player press lock button on Iphone. Right now when the player press it and then goes from background again the photon throws...

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Player controllers already exist issue

Hello,I PhotonNetwork.Instantiate my player and seperately PhotonNetwork.Instantiate the controls (Canvas UI button, joystick for mobile game).When 1 player is in the room alone all is fine.When a...

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After enabling encryption server disconnects client after OpCustom

Hi,I tried to get encryption up and running but after doing the initial setup the server disconnects the client on OpCustom.Client-Code:PhotonListener listener = new PhotonListener {Main = this}; Peer...

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Flash gets event responses too late from server

i have an issue. for example i'm trying to send event to flash client from Photon server, in some cases the first 10 maybe 20 events arrives immediately, but after that it takes for next time may be 10...

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Is the first element in the LobbyStatistics list always the Default lobby?

Just curious if I have to scan the list or can trust that the first element will always have isDefault = true.Thanks.

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Are Google Protocol Buffers a viable way to transfer language neutral messages

Hi there,during my exploration of the Photon Server SDK and the client side I came across the following question:How can I implement a language neutral way to transfer messages between servers and...

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Calling LeaveLobby returns PUN in state Authenticated rather than in state...

I am using PUN.After getting connected to the Lobby, I want the ability to go back and be connected to the master server but oustide a Lobby.The problem is that when I call LeaveLobby, I find myself...

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Is there any chance to move application from photon real-time to photon...

Hello,I have a game created with photon real-time. Now I can see that fully populated room doesn't go over 50 msgs/s. So its is pointless to be real-time. I was thinking to transfer that app to...

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how to add smothing to the PUN photonView transform sync

I was looking through the PhotonView.cs to try and find where it does the syncing of the position and rotation. I couldn't find anyplace so i was wondering if there is a certain spot i should look to...

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Connection And Disconnection Problem

Hello guys i have some questions about player connection and disconnection stuff so i released FPS Shooter on android now and i have some problems with the moment when room is empty but its not closed...

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1 of 10 players can't connect to Photon

We've got a strange issue with a system that can't connect to Photon at all.It get's stuck at this point in the lobby:if(!PhotonNetwork.connected){ GUI.Box (new Rect(320, 300, 150, 30),...

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Interaction Sync problem, need help :)

Hello, a time ago, i had a problem with door interaction. On my server, only the master was able to interact with the door, i fixed it.Now i have another, when the client interact with a door, it's...

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No chance to verify events?

Am I correct that there's no way I can verify that player events are legal actions? For example in a card game if a client sends an event saying that they are playing card X, I need the server to check...

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More efficient...OnSerializeView or RPC?

We have a situation where information needs to change fairly frequently, and we're not sure what is more efficient in terms of speed and bandwidth. Say every player has a Booster button, that when they...

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source code for Bootcamp Demo

Where can I download the complete project for Bootcamp Demo.. Here is the link that I found for the Bootcamp Demo and it's just like an documentation and not the full complete project. Can you please...

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Server SDK 4: getting rid of multiple connections per user

Average (most often used) server behavior: if the user is logged in from another device - server disconnects his previous connection.Alas, this is not implemented in LoadBalancing. At the forum, many...

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Room is kept open by bot!

I made spaceships and Instantiated them with: PhotonNetwork.InstantiateSceneObjectNow every time I enter the room I am not the master and there is a dead enemy in there that doesn't go away!!

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Does not support armv7? (Photon Voice version: 1.1)

Hi, it seems that the current version 1.1 does not support iOS armv7 architecture.Will it be supported in the future?

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Player Name display in Room

Hello , @Tobias @vadim Once again i need someone's help.. and this time its really needy...i have to display player name where it is generated in Room. i have used login services to login in app for...

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