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Channel: Recent Discussions — Photon Engine
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Remove specific RPCs

Is there a way to remove specific RPCs previously sent via AllBuffered or BufferedViaServer? (we would need this for a RPC we send when a weapon is changed but could improve performance when we could...

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Where to report bolt related bugs? Mecanim parameters and spaces

When importing mecanim parameters which contain spaces the compile assembly function will fail.

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Join the Bolt Slack

https://photonbolt.herokuapp.com/

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Strict Comparison?

What does this checkbox do?

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In and Out

I have two scenes. One for playing and the other for changing the look of a character.When I leave the playing scene to my settings scene. I want to pull my player game object out of a room, make my...

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Best Practices for Photon & Event Delegates in Unity3d?

I have an RPC call set up like this: http://pastebin.com/biTsvUMbIs this the "correct" way of doing what I want to do? In essence, send a command to an object, and then update that object across all...

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internet connection availability

Hello,@Tobias , @vadim when i started game than i have already internet available but in between my connection is lost so i want to give message to player so he /she can understand that due to lack of...

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Synchronization and State of map

Hi Guys. Im very fresh with developing games. Just started my first one for school project and I encountered a little problem with syncing map for players ower the network.I've an idea with game that...

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How can I have one object be controlled by multiple clients?

I have a button and I am trying to send it's transform across all clients, I am calling a RPC to tell when the button was pushed so I have that covered, but I need to visually show where the button...

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Instantiate New Gameobject with properties

Hi, im developing a 1 vs. 1 multiplayer game, clash royale style.I need to instantiate gameobjects (ex. monster). Each object has its own properties (ex. Health, Attack, Defense)I managed to create the...

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the problem of synchronization of movement during jumps ping

In my game during jumps ping (50-60 dramatically increased to 100-130)traffic on the network breaks down and teleport objects over long distances, not moving smoothly. (interpolation is implemented)1)...

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Can not build. Unity4.7.1, PUN v1.68

Encountered build exception, When building for iOS.Caused by Photon3Unity3D.dll wrote invalid format? or UnusedBytecodeStripper2 bug?..How fix it?NOTE) Build succeed under PUN 1.66.Failed running...

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Does Bolt Engine support use of AssetBundles?

For example, can you spawn object over network from AssetBundle or it is only intended for use with Prefabs?

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IPv6 for Unity iOS Exports

As you might know, Apple will finally require all apps to support IPv6:https://developer.apple.com/news/?id=05042016aThe corresponding news post on Unity's side is...

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WebRPC QueueFull Error

Hello,I got this strange "Queue is full. MaxQueuedRequests:5000" error from my server. The full error message is:"HttpQueueResult:QueueFull, WebStatus:Success, Exception :System.Exception: Queue is...

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Photon Animator View - What about Triggers?

I see there is probably no way to auto pull triggers by default with this script for animation. However since the Trigger section does not have any comments on how it should be handled in this class,...

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Instantiated projectile spawns with viewID 0, causes errors

I'm instantiating a bottle rocket prefab in my scene and am trying to destroy it and spawn a particle system explosion when it collides with something. The rocket and explosion spawn, but the rocket...

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Restart two scenes in a room and keep the room closed

Hi All, first of all sorry for my bad Englsih, i'm going to try to be clear.I'm making a board game and there are two players in a room. When the first player (Player 1) is connected, he loads his...

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Instantiate Just a GameObject not a Prefab

I am working on a game that allows players to make their own models in a voxel space, and hence I can not save prefabs, how would one go around instantiating a gameobject across network?

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Can Photon host my custom authentication plugin?

Hi, The following document: https://doc.photonengine.com/en/realtime/current/reference/custom-authentication describes how authentication could work with Photon talking to our own server to verify user...

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