PhotonNetwork.time
Hello im using the PhotonNetwork.time to sync the time for all players in my room but my problem is that i want make it to minutes and seconds and the seconds should have 2 digits.but currently the...
View ArticleRecording Voice Chat.
Hi Everyone,So I have just started using Photon Voice for a small room based game I'm making for 2-3 players. One of the things I would really like to be able to do is when a player talks is to send...
View ArticleWeird issue: can't join to an existing room
I am using PUN v1.69 + Photon Cloud (JP region) and get a really weird issue as below:I have 3 devices (A, B, C) that are being joined to a same room (TestRoom).They are communicating to each others...
View ArticleWhen I run TestClient (LoadBalancing) got this error "The remote host force...
I want to build my own Photon Server on the win2008 R2.1) I installed "Photon-OnPremise-Server-SDK_v4-0-29-11263.exe"2) Installed "dotNetFx40_Client_x86_x64"3) copy the license file to...
View Articleerror when trying to create a game
I have recently deployed Photon Server and ran Load Balancing as a service, everything works fine until there are about 1k CCU, when I try to create a game i get this error on the client side...
View ArticleError when loading SDK in Unity
Hello All,Not sure if this is the right Category to post this question, and I apologize if it isn't.I am fairly new to Photon and networking in general, and have been doing a lot of reading to try to...
View ArticleBolt Instantiate - Sceneobject reference
Hello, I have a small problem I want to instantiate a bullet which moves forward (done) But this bullet diesnt get the reference to the player (GameObject.find) doesnt work since theyre called all the...
View ArticleSynchronizing a C# List through an RPC?
So I'm trying to create a basic list of Usernames that can be seen across by each user. Basically when the player joins the room, he/she is asked to type a username in an Input Field. That name then is...
View ArticlePhotonNetwork.OnEventCall unsubscribe Event
We may add RaiseEvent like this:PhotonNetwork.OnEventCall += this.OnEventBut what way is correct for remove event? Same like this?PhotonNetwork.OnEventCall -= this.OnEvent
View ArticleWhat is IsFirstExecution doing?
I don't get my head around this. It seems to return true all the time.Could someone explain me what this property is doing?
View ArticleHow to rejoin the room after a player disconnect from Photon
Hi guys,I am now using realtime for Photon-iOS-Sdk_v4-1-0-4 now.I've got difficulties in rejoining room for a player who has been disconnected from Photon because of timeout.When I was using ---...
View ArticleUndefined symbols for architecture arm64
Hi everyone!I'm currently building an app for the App Store but XCode 7.2.1 gives me 7 errors:I need to build with a 64 bit architecture due to App Store restriction.My PUN version is 1.66, Unity...
View ArticleWindows Phone Certification failed
Hello guys i have this problem when submitting app to windows store : Error Found: The supported APIs test detected the following errors:This API is not supported for this application type -...
View ArticlePUN.Reconect (), PUN.Disconnect()
Hello all, I'm having trouble with network connection, reconnection and disconnect status.1) I turned off WIFI on my machine and run Unity. I got messages that there is no internet connection. But if I...
View ArticleCan't get Cached Events to trigger on rejoining a game
Hello!Looked over the API (I am using the turnbased SDK) and the Cached Events Doc to try to get cached events implemented in our game for players that leave and rejoin, but it seems to only work...
View ArticleHow to reject player to join to the room?
I use webhook PathJoin and return result:{ 'ResultCode' : 1, 'Message' : 'Access Diened' }{ 'ResultCode' : 5, 'Message' : 'Access Diened' }{ 'ResultCode' : -1, 'Message' : 'Access Diened' }This not...
View ArticlePhoton multiplayer room make disappear in lobby when room is getting full
Hi all, I am making realtime multiplayer game. want to Provide on options like 1) Room#1 - with two maximum player capacity 2)Room#2 - with four maximum player capacityIf in these case if Room#1 player...
View ArticleDuplicate Players Problem
Hi, I'm new to Photon, but got it working in my project by using the Photon flight combat tutorial as basis for my implementation... (flight shooter)All the basics work fine... spawn ships, join game,...
View Articleproblem with PUN, can't connect to server
hi i download pun from asset store and then set app id in. then run demo and the games cant connect to master server. i ping the server ip and seems the server is down!!
View ArticleApplication crash with error Fatal signal 11 (SIGSEGV)
HI,Please help , Application getting crashed with following error log. using Photon-AndroidNDK-Sdk_v4-1-2-006-03 15:03:16.220: I/DEBUG(224): backtrace:06-03 15:03:16.220: I/DEBUG(224): #00 pc 000818b2...
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