Updating across all connected clients
I have an RPG set up and my characters have gear that can be switched in and out(the gear is a child of the main character body) and I want the character's children to be updated across all clients for...
View ArticlePhotonWire - Typed RPC Extension for Photon Server + Unity
HiI've created Photon Server based framework called PhotonWire.https://github.com/neuecc/PhotonWireThis framework implements RPC Style(or MVC's Controller implementation) client-server, server-server...
View ArticleMy Games (both current and previous Builds) have been stuck on "PeerCreated"
It's been that way for weeks. I've tried re-downloading it and updating the SDK from the unity asset store, but it's still not working.
View ArticleSerialization problem
Hello, how can i send custom objects as parameters in operation responces or events. I tried implementing ISerializeble but i think photon internaly uses something different. Lets say i vant to send...
View Articletime stamp and coloring
Hellois there the time stamp for messages in Photon Chat ?is there message coloring per user ?
View ArticleMoved: PhotonWire - Typed RPC Extension for Photon Server + Unity
This discussion has been moved.
View ArticleLots of Crashes on Windows Store
Hello guys i have lots of crashes in windows dashboard. maybe anyone has some thoughts about this...
View ArticleVisual Studio Analyser for Photon RPCs
Since misspelled method names or wrong arguments submitted to the PhotonView.RPC method are a likely source of errors, I decided to create an analyser for Visual Studio which displays errors for those...
View ArticleMatchmaking to maintain fixed distribution of players
Hi,I have used PUN for almost 4 years now. Have 2 live games using it. We are working on a new game which require a bit more complex matchmaking. I will right away go to the problem we are trying to...
View ArticleSimulating PING
Hi, is there some way to simulate a ping value using a local PhotonServer? I tried looking for it in the docs but didn't find anything.Thanks!
View Articleintercommunication between sdks
I have created a session using unity3d sdk of photon from webplayer. And, if I try to get the whole session data using html5-javascript sdk of photon , I am not able to get that data.In general ,I want...
View ArticleInternet connection loss not detected
Hello,I'm currently using PUN v1.66 (I encounter weird input issues with more recent versions)In my game if I disable the internet connection the game will not detect it nor call...
View ArticleError in ParsePublicIpAddress method ¿?
I had a problem with the translation of my server name for my own photon server instance. I asked something related with this thread: http://forum.photonengine.com/discussion/7482/server-shutdownAnd...
View ArticleThere's can happen losing data?
almost at time, all Message with opRaseEvent, working wellbut sometimes, some event message are gone somewhere for some player in room.the weird point is when messages are gone, not all player losing...
View ArticleActivate GO in scene global!
hi! i have disabled game object in scene(room). how i can enable it for all players??? i know PhotonNetwork.Destroy();I need something like this. reftele without RPC.
View ArticleReceived OnSerialization for view ID xxxx We have no such photon view.
I have a racing game where the master client is able to change the scene / track that players are racing on at any time. The players all join a room and then within that room the race manager can...
View Articlehey,I can connect to cloud by tcp but can't by tcp,what's wrong?
I setup PhotonServerSettings,when i choose tcp at Protocol ,it shows timeout.but when i change to tcp ,it can connect and do well.
View ArticleBall sync - ownership
I'm working on a 2d soccer game, and I got the character and ball sync working pretty well.But I got a problem with the ball, mainly with shooting.Now when shooting the ball I'm sending an Rpc, which...
View ArticleGetting problem with get and set custom properties of room ?
Hi I am trying to set custom properties of room from reference :https://doc.photonengine.com/en/realtime/current/reference/matchmaking-and-lobby the copied code in unity editor : RoomOptions...
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