Asynchronous with OperationResponse
Hi guys, I wonder how we add asynchronous with each operationResponse ? Or is it possible ?I face with high CPU when each response connect to db and get data. I is multi-thread and take alot of CPU....
View ArticleAdditive Scene Loading
We make use of additive scene loading in our game and are also making use of PhotonViews in the scene. The problem is that photon auto assigns ViewIDs to Scene views. If we load up two scenes...
View ArticleChanging the Master Client Issues
Hey,I am programming on this game right now:https://www.reddit.com/r/Unity2D/comments/4lxh67/some_gameplay_of_my_hoverball_project_thoughts/This is how Multiplayer looks at the...
View ArticleWindows Phone Certification failed
Hello guys i have this problem when submitting app to windows store : Error Found: The supported APIs test detected the following errors:This API is not supported for this application type -...
View ArticleHow does isMessageQueueRunning work? Does it pause the queue only for the...
I suppose i'm a bit confused on how the messageQueue actually works. I did manage to use it to get our game working correctly but it feels like its working half on luck because I don't understand this...
View ArticleTop Down Shooter Rotation Problem
I'm Trying to make a Top Down Shooter Game and make the Player Rotate Towards the Mouse using this Codeif(CAM != null) { Ray ray = CAM.ScreenPointToRay(Input.mousePosition); RaycastHit Hit;...
View ArticleNetworking Peer
what does this FunctionPhotonNetwork.networkingPeer.OpRaiseEvent((byte)eventCode, (byte)interestGroup, (Hashtable)customEventContent, (bool)sendReliable)
View ArticleRegarding web player development
After 2 years developing with unity, I finally have a confidence to learn making a browser multiplayer game. And just found out about Photon. What I want to achieve is, simply, a 2d pvp game with hack...
View ArticleOnPhotonSerializeView() doesn't work correctly after reconnect (rejoin)
Hi Friends! We working on unity3d.The Game works fine.All game logic calculates Master Client.Any Client can be MasterClient, if masterClient was disconnected, My problem apperars after reconnect to...
View ArticleHow to join room by matching room property in lobby ?
Hi to join room I am doing such like this : if(roomInfo.playerCount != roomInfo.maxPlayers && roomInfo.customProperties.ContainsValue("black")) { PhotonNetwork.JoinRoom(roomInfo.name); } How to...
View ArticlePhoton don't connect to local network but Mobile networks please help
hello every oneI am facing a weird problemI am using PUN in my game this is what happening when I use mobile network connectivity like 3G or 4G its works fine my game works goodproblem starts when I...
View Articleduplicate viewID issue on scene load
Hi,Just started to use the PUN for my project. Everything looks great! Thanks.Just 1 thing I can't understand currently. Here is editor runtime error:PhotonView ID duplicate found: 1. New: View (0)1 on...
View Articlehow to debug server code by version4
i can doing version3 bug can't with version4.who can help me?
View ArticleHow do I collaborate with a team member on a project?
I am working with a friend on creating indie games. If I created a project on photon, then how can I allow him to access the project.
View ArticleDifference between "Unreliable on Change" and "Reliable Delta Compressed"
Hello, which is the main striking feature of "Unreliable on Change" and "Reliable Delta compressed"?And also, can you please explain the sentences which is blue on screen...
View ArticleProblem with using ExitGames.Client.Photon.LoadBalancing
Hello !Its my first time using photon and i am making turnbased game so in the docs for turnbase:https://doc.photonengine.com/en/turnbased/current/getting-started/turnbased-introIt says that i should...
View ArticleForce game update
Hi, So far I have not found answer to this question When I start connection I enter game version and all games with that version will connect together, however if I release multiple updates each with...
View ArticleOperation failed:OperationResponse226: ReturnCode: 32758 (Game doesn't...
Hi I am getting below error while joining room : I am getting 1.Room name 2. Also room is not full 3. Joining from same region i.e Asia. 4. Testing by making .app file in mac.Operation failed:...
View ArticleWeird issue: can't join to an existing room
I am using PUN v1.69 + Photon Cloud (JP region) and get a really weird issue as below:I have 3 devices (A, B, C) that are being joined to a same room (TestRoom).They are communicating to each others...
View ArticleMatchmaking Logic
Hi, i'm creating a ccg game but right now I need a little help about the matchmaking logic: I want to create a mm that is skill based and yes i've already read the documentation.The problem is what to...
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