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AI path finding

i can't find any recent tutorials for AI path finding on the server end for an online game. there is 1 good set of tutorials from CJR Gaming but he uses a custom built recast running C# because free...

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Which types can be used with player custom properties?

Hi,I tried adding a value of type Dictionary<OurEnumType, OurOtherType> to the player custom properties, but got the error Exception: Unexpected - cannot serialize Dictionary with value type:...

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Is Automatic NAT Punching Broken?

Greetings, I'm trying to run the bolt_sample, with no changes added, and with my friends, we can't connect without port forwarding. We each have tried hosting and it keeps retrying to connect. Is NAT...

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PhotonView with ID has no method marked with the [PunRPC](C#) property! BUT...

In my game 2 players only join a room and i have to switch turns between them so i do something like that: using UnityEngine; // .. more code public PhotonView photonView; // i get it from editor bool...

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Share Dynamic Information at Room

Hi, friends.I want know if Photon Unity Networking has a easy way to share a dynamic information in Room. I tryed to use CustomProperties, but, for example, i did create an Empty Dictionary and did put...

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Serialization problem

Hello, how can i send custom objects as parameters in operation responces or events. I tried implementing ISerializeble but i think photon internaly uses something different. Lets say i vant to send...

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CustomProperties values are duplicated in all players

Hi, sorry for my bad English. I'm using PUN and I face a strange behaviour with custom properties. I have two players per room. The first is the master and the 2nd the client. When the master enter in...

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Need help with some concepts.

Hey Guys. I am having trouble wrapping my head around how to do some concepts. I am also having trouble with RPCs How do they work?So the first concept;I want to make a Lobby that waits for a full...

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How clear photonnetwork instantiate objects to start next round in board game?

currently developing multiplayer poker game using photon network,round wise it changes the cards,board card and the player cards, just wanna know how to clear all cards on photon network instantiate

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Why Master Client dont be changed in inactive state

When master client disconnect and his state changed to inactive, photon will not change master client to another active player. in the duration between start of inactiving and rejoining, the room has...

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How to upgrade license

I've upgrade my server from 3.x to 4.x.Then how to upgrade my license to 4.x?

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how remove object from photonview

How remove object from photonview ?

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Unable to connect through Hololens

I'm working on a Hololens app in Unity with PUN Self hosted on a VM in my office. I'm able to connect on my local machine in Unity, however when I deploy to the device, I'm not able to connect. Has...

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Problem with using ExitGames.Client.Photon.LoadBalancing

Hello !Its my first time using photon and i am making turnbased game so in the docs for turnbase:https://doc.photonengine.com/en/turnbased/current/getting-started/turnbased-introIt says that i should...

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LAN Server

Hello guys,I am attending an event in a few weeks to present my game using PUN (free version) on Android. However, the event won't provide internet connections for the devices and PCs.I am therefore...

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How to make use of existing serializers in a custom serzializer?

Hi,We have a custom type that we would like to serialize for storage in the player customProperties. This type contains some Vector3 fields. E.g.: class ACustomType { Vector3 foo; Vector3 bar;} I'm...

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Operation failed:OperationResponse226: ReturnCode: 32758 (Game doesn't...

Hi I am getting below error while joining room : I am getting 1.Room name 2. Also room is not full 3. Joining from same region i.e Asia. 4. Testing by making .app file in mac.Operation failed:...

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Facebook URL for Authentication?

Hi,I want to configure my self hosted Photon server to enable Facebook authentication but I am am unable to figure out what facebook URL should be pasted in app.config for AuthSettings?Any help will be...

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Use Unreliable RPC instead of OnPhotonSerializeView

HiI want to use rpc to send player states instead of OnPhotonSerializeView.I changedthis.OpRaiseEvent(PunEvent.RPC, rpcEvent, true, options);TOthis.OpRaiseEvent(PunEvent.RPC, rpcEvent, false,...

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Increase PUN Command Buffer size

is it possible to increase to coomand buffer size in pun?

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