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IPv6 for Unity iOS Exports

As you might know, Apple will finally require all apps to support IPv6:https://developer.apple.com/news/?id=05042016aThe corresponding news post on Unity's side is...

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How do I collaborate with a team member on a project?

I am working with a friend on creating indie games. If I created a project on photon, then how can I allow him to access the project.

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IPv6 troubleshooting

Hi guys. We've just updated to PUN 1.69 and unity 5.2.5 (which should containf IPv6 fixes). Unfortunately it looks like that something is wrong with photon cloud servers and access via IPv6. Photon...

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Photon 1.69 sometimes dont send ACK's on iOS

Hi,We have recently updated from photon 1.56 to 1.69 and have problems with disconnects - DisconnectByServerTimeout.Have somebody registered bug when photon disconnects when scene is loading ? I...

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Setup v4 on Android (Cocos2d-X) with Eclipse!

Hello There,After finishing the iOS version, it's now time to prepare the Androd version of my game and I'm already lost on how to setup Photon for it. The offline docs only mention Photon setup but I...

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Server license pricing

Today I have noticed, that there are some changes in Photon server pricing section of your website. Now 500 CCU monthly subscription license cost is 95USD instead of 25USD. I searched your website for...

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Measuring Voice Volume of Players and 3D Positional Voice Audio

Hi! I'm new to Photon Voice, and I was just trying out the tutorial. Things have been going well; I can hear my own voice when using the debug feature. However, I have a host of questions:Is there any...

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When I use "sqlLoby type" on my game , my Photon server throw " Unable to...

I installed "v4.0.29.11263.exe Photon " on my win2012 R2 , and installed "Microsoft .NET Framework 4.5" on win server.Now , when i run use "sqlLoby type" on my game client , server throw this...

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Photon Engine + Unreal Engine; noob needs help

Hey there! I'm developing multiplayer game on ue4 for iOS using blueprints, I'm not a programmer. Few days ago I found out about Photon Engine and decided to use it for my project. It's simple realtime...

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the client can't acces to his singleton.

Hello, I'm currently working on a handball game , and i have some trouble with the network.when the game start 1 time on 3 my client has some nullReference about some singleton instance. , when for the...

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"Ev Destroy Failed" error when reloading scene

Hi,I am reloading scene with PhotonNetwork.LoadLevel("sceneName"); after one of the players died to reset level. This is only called on master client.automaticallySyncScene is set to true. But when I...

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duplicate viewID issue on scene load

Hi,Just started to use the PUN for my project. Everything looks great! Thanks.Just 1 thing I can't understand currently. Here is editor runtime error:PhotonView ID duplicate found: 1. New: View (0)1 on...

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instantiating object problem!

I have been following couple of tutorials and trying to make a game according to my taste, unfortunetly i have been stuck at a point since one week. i am spawning a player without any problem and each...

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An annoyance With PhotonNetwork.Destroy()

Hey Guys! I am trying to find a way to fix my Issue. I do not know why but for some stupid reason Photon Decided to not add a time parameter to PhotonNetwork.Destroy So I have to find a way around...

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Received OnSerialization for view ID xxxx We have no such photon view.

I have a racing game where the master client is able to change the scene / track that players are racing on at any time. The players all join a room and then within that room the race manager can...

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timeout for channel clean up

HelloI see the chat channel is destroyed immediately after last user leave itit is unacceptable for our gamesWe have alot of players online, but they rarely visit chat channel, just to check for...

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How do you make secure websockets work?

Whenever I chose to start the client with Photon.ConnectionProtocol.Wss, I get the following error:WebSocket connection to 'wss://app-eu.exitgamescloud.com:19090/' failed: WebSocket opening handshake...

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Photon and Loading Screens

Hi everyone, I'm bit confused on how to create a simple loading screen with Photon. I have the PhotonNetwork.automaticallySyncScene = true so all the clients in the same room join the same level...

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Animation problem

Hi everyone, I'm encountering a problem while I try to play animations with PUN. I use an Animation component and I made a script to play animations and it works fine but the animation is not updated...

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Photon conflicts with Json.Net for Unity

In my current project I have imported the Photon Unity Networking package and the Json.Net for Unity package from parentElement. This causes the error: Assets/3rdPartyTools/Photon Unity...

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