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the client can't acces to his singleton.

Hello, I'm currently working on a handball game , and i have some trouble with the network.when the game start 1 time on 3 my client has some nullReference about some singleton instance. , when for the...

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GetNext() return null

When I try to get who is other player in currentroom using Player.GetNext(), why the its return null? Even tough the sum of players in currentroom is 2. Could you help me why its return null? I need to...

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Join the Bolt Slack

https://photonbolt.herokuapp.com/

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Frame reset/stall/forward debug messages

I was always wondering why those debug logs are showing up in the console. Why they are triggered? Is it normal that they show up often?

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PUN for XBOX ONE

Hi, I wrote an email to the photon developers in novemeber about the PUN integration with XBOX ONE.How is the development going? Is there something ready to try?The developers saidf that by the end of...

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[SOLVED] Building error

Hello everyone,I have a problem when building my UWA project with the last version of Photon Voice plugin: each time, I get an GetFileByPath(filePath) == NULL UnityEditor.HostView:OnGUI() error.I also...

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Upgrading bolt without loosing states & co.

It seems when following this guide: http://doc.photonengine.com/en-us/bolt/current/setup/upgrading all states and other stuff is lost.Is it safe to revert the project.bytes to the one before the...

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Can't connect to my Server

Hello I cant connect to my server hosted in my own PC. I build my game, host a server on it and when I try to connect through Unity, I get this errors:...

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Photon server 3.4 and WebSockets

Hi all,I have an MMO that I have made with Unity and Photon Server. I originally built it to use plain old sockets, but now I wan't to run the game in WebGL. What is required to port the game to use...

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an issue about multy application , help pls

I config two application (same logic and source )(gameserver1 、 gameserver2) in different directory, but no matter connect which application (through application name), it always connect the default...

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Photon On Premise - Timeout Settings for ACK response

Hello there!We are using photon on premise for a development of MMORPG which will run on mobile phones such as iPhone and Android. As I know photon will automatically disconnect peers which does not...

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Get all player in a room

How to get all data player in a room ? like nickname, ID, etc.

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Bolt Performance Optimization ideas?

Hi all,I'm hoping to pick at the collective brains of the Bolt experts among us. I'm hosting a Bolt dedicated server on an Azure 2-core, 7gb RAM windows 2012 server and with no clients connected, I'm...

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PUN Lobby System using Unity 5.0/4.6 GUI

Hello, I have been attempting to make a lobby system for my game using the new unity gui system but failing horribly, the new ui is terrible at doing procedural generation stuff and i could do with...

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How handle player details when move to next level in a multiplayer poker game?

How handle player details when move to next level in a multiplayer board game? Photon instantiate objects should destroy or can we pass by the photon raiseevent

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How to Publish Performance Counters to New Relic?

According to the docs it's possible: http://doc.photonengine.com/en-us/onpremise/current/performance/photon-counters#_usage_newrelicBut I don't know where to find the custom files:config/newrelic.json...

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CUDPSocketServer error

when close the client, the below errors occured, what's the problem?CUDPSocketServer::OnError() - TDatagramSocketServer::OnError() Handler Error: The specified network name is no longer...

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Why Master Client dont be switched in inactive state?

When master client disconnect and his state changed to inactive, photon will not switch master client to another active player. in the duration between start of inactiving and rejoining, the room has...

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[WebSocket] Greatly increased round-trip time when using WebSockets compared...

Hello everyone! During our development of WebGL game with Unity and self-hosted Photon server we encountered unusual error regarding observed round-trip times. We connect using Photon PUN SDK. I attach...

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Create and Join rooms without client explicit request

We are trying to manage rooms' creation and join from photon server side without letting choose to the client for one of those operations explicitly. I know that's not the conventional way to use...

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