Quantcast
Channel: Recent Discussions — Photon Engine
Browsing all 15755 articles
Browse latest View live

Moved: Can't get SDK TestClient to work

This discussion has been moved.

View Article


Problem with procedural generation

Hi,I have a problem to send an array from one client to another, because my game generate an arena with an algorithm and each client of the server generate is own arena when launching the game. So, I...

View Article


Send a mesh via network

I'm trying to send a mesh data(Mesh filter component) via Photon Unity Networking continuously. Also, it needs to be in sync like transform component. I tried using UNET, but I was not able to send the...

View Article

Server Side Scripts

Hello all, So I'm a little new to Photon and trying to pick everything up as I go and this question may seem remedial, but I haven't found a good answer after searching for the better part of a day....

View Article

PhotonView Sync is Server-authoritive or client ?

When i sync the position of the player using photonView observe option, what happens ?The transform option i believe to be client-authoritive wherever the client moves the player character, the server...

View Article


Photon Unreal Engine SDK Demo not working

Hello!I am trying to get the demo from Unreal Engine SDK up and running but i cant generate visual studio files. I am using Visual Studio 2015 Enterprise Edition.This its what i've done1. I downloaded...

View Article

JoinRandomRoom joins even if sqlLobbyFilter does not match?

Hi I am trying to use JoinRandomRoom with a SQL Filter but it seems to be always joining me into a room if it exists even if the filter does not match.I am using an obviously incorrect sql filter "blah...

View Article

Message Delay

I'm use photon realtime dotnet with unity for host game room & photon realtime js for html client I have notice.I keep datetime that I send and receive message (response_c - response_s ) it use 0.8...

View Article


Photon events are causing exceptions

This is a bit of a strange post because I'm not 100% sure this is causing the real issue I'm having, but I'm at least 90% sure it's an issue for someone. My problem is when joining a room, in...

View Article


Wrong parameter type 1 (InitEncryptionRequest.ClientKey): should be Byte[]...

Hi Supporter,I have a questing, when i config client run with webGL, I got problem Wrong parameter type 1 (InitEncryptionRequest.ClientKey): should be Byte[] but received String.My code client i...

View Article

Master Server and Game Server Relation

Hello everyone!We are working on an online game porject in my compnay and I am not on the server design team so I have been reading the following page to get some ideas about the photonengine and I...

View Article

"Ev Destroy Failed" error when reloading scene

Hi,I am reloading scene with PhotonNetwork.LoadLevel("sceneName"); after one of the players died to reset level. This is only called on master client.automaticallySyncScene is set to true. But when I...

View Article

Lua-version for Defold

I was hoping to be able to use Photon with the new gameengine Defold. Problem is that it cannot handle compiled Lua as it is Luajit. So it seems that you are narrowing it down to Corona. Any chance of...

View Article


Image may be NSFW.
Clik here to view.

Simple Time of day

Hello there, first, my English is not very good , so forgive me if I have bad grammar , second, i am relatively new to the networking, and i have a simple question, i would like to send the time of day...

View Article

Getting clean voice

We've recently added Photon Voice to a VR project we're working on. The quality is okay but at times we do have a lot of, what I assume to be, dropped packets because quality degrades to the point of...

View Article


Best way to handle synchronizing the states of 1000+ objects

In my current project, I have "points" scattered across the level (there will be at least 1000 at any time). When a player collides with them their GameObject is disabled. After a period of time, the...

View Article

LoadBalancingDemo 4.1.3 rejoin feature doesn't work

Hi there,I've just upgraded to photon 4.1.3 with c++ SDK. The rejoining room feature in the previous version 4.0.1 worked well with my project but this feature in 4.1.3 version doesn't work. I try to...

View Article


Updating character equipment

I am trying to sync character look across server. I have some client sided functions that sets the gear according to it's logged in character. What im struggling with is updating the look of that...

View Article

Add photon for damage

Hello all i need our help player local have damage hunger, but player connecte don receive damage help me please add photon view using UnityEngine;using System.Collections;using...

View Article

Photon server and IPv6

My update build was rejected by Apple today because the reviewer can't connect to the server and it seems it's because my game / server does not support IPv6. I read the forum and it seems the newer...

View Article
Browsing all 15755 articles
Browse latest View live