purpose of backgroundGames queue in xamarin cloud sample
Hello,Could someone tell me the purpose of the backgroundGames (Queue) in Demo.cs? Really I didn't understand.Thanks
View ArticleLag problem when player connected
Hi, I didnt any change my project. Everything is working good on old version. But when I update my game Its too lag when other player connected? I checked profiler on Unity3D photon dispatch incoming...
View ArticleController changing state.properties not allowed
My entities' controller isn't allowed to modify properties on a state, I get the Debug warning "Controller isn't allowed to modify '[Property]'" . Is there a way to change this?
View ArticlePhoton Unity Network Voice Package
I imported "Photon Unity Network Voice Package" from asset store to a new empty project. Build and run standalone application with my AppID, so there are two players in app screen, but there is no...
View ArticleIPv6 support to meet Apple 1st June 2016 requirements
Hello, Apple just declared IPv6 only apps starting from 1 June 2016. How Bolt meet this requirements?here linkhttps://developer.apple.com/news/?id=05042016a
View ArticlePhoton Server Setup and Tutorial
Hi, I have previously used photon unity networking cloud to create a real time multiplayer game. I used photon cloud for that. Now, I am thinking of creating another game similar to agar.io. Now for...
View Articleroom oriented server - private hosting
Hi, I've been going over a lot of tutorials regarding implementing rooms on the server side but they all seem to be referring to the photon networking cloud/region, is there any existing library and/or...
View ArticlePhoton Unreal Engine SDK Demo not working
Hello!I am trying to get the demo from Unreal Engine SDK up and running but i cant generate visual studio files. I am using Visual Studio 2015 Enterprise Edition.This its what i've done1. I downloaded...
View ArticleCustomProperties values are duplicated in all players
Hi, sorry for my bad English. I'm using PUN and I face a strange behaviour with custom properties. I have two players per room. The first is the master and the 2nd the client. When the master enter in...
View Articlepoker multiplayer game get freeze on masterclient side
multiplayer poker game get freeze when 5 or 6 round runs.i have got few coroutines.wanna know what is the reason for this? is there any method to stop this? and master player have to wait until minimum...
View ArticleRPC to specific players
Hi all Why there is no overload for the RPC method that supports players as target actors?We can post data to all, the masterClient or one specific player.There should be an overload for playerS as...
View ArticleInstantiating rigidbody error
Hi there,I have what I feel should be a very simple question. I'm trying to instantiate a rigidbody by calling PhotonNetwork.Instantiate, but when I try to add it to this script it comes up with the...
View ArticleScoping problems with RPC
Hi! I'm somewhat new to PUN and Unity so hopefully I am making some kind of beginner mistake. void Update(){ if(launch == true){ Debug.Log("launched"); myPhotonView.RPC("ChangeScene",...
View ArticlePhotonnetwork.LoadLevel
I use Photonnetwork.LoadLevel to load the new scene. However, since the Application.LoadLevel is obsolete, is there any new implementation for Photonnetwork.Loadlevel such as Photonnetwork.LoadScene?...
View ArticleOnPhotonSerializeView() Vector3s looking like Vector4s
Hello,I'm having problems passing a Vector3 through photon. Essentially we are sending a Vector3, followed by a Float through OnSerliezeView. On the receive end we are getting a Vector4 and thus having...
View Articlehelp me guys, show wrong line
Photon server run on my computer,if something wrong,he can tell me which line code is wrong,i can solve problem soon.But when i setup on server computer, the setting is the same,i copy all files in bin...
View ArticleWrong parameter type 1 (InitEncryptionRequest.ClientKey): should be Byte[]...
Hi Supporter,I have a questing, when i config client run with webGL, I got problem Wrong parameter type 1 (InitEncryptionRequest.ClientKey): should be Byte[] but received String.My code client i...
View Articleget player object in scene
hi! i make fps game. I have a problem. I need to make a spawn shield but I can't do anything. I have a player on the disabled object, "the shield". I need to turn it on, when a player appears for 3...
View ArticleUnreal Engine SDK Demo - LoadBalancing-cpp
Hi! I've downloaded the demo for Unreal Engine SDK and I don't understand what exactly the LoadBalancing-cpp is? I guess it acts like the server it's that right? I saw the demos and all servers were...
View ArticlePhotonNetwork.time is not synchronized
I faced strange behavior: PhotonNetwork.time is synchronized in proper way in Editor/Standalone build, but when I run it under iOS devices PhotonNetwork.time is different from sever timestamps...
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