PhotonVoice disconnection while paused
I am using PhotonVoice with the standard PhotonVoiceSettings. I instantiate an voice speaker object and its working fine (on Android).I also have some replication going on directly with PUN.When the...
View ArticleHow to make a Lobby Scene
So I have been looking everywhere and I can't seem to find any instance of Photon or Unity being able to handle a Lobby Scene where when connected to the server, the UI shows all the available rooms...
View ArticleWhy Master Client dont be switched in inactive state?
When master client disconnect and his state changed to inactive, photon will not switch master client to another active player. in the duration between start of inactiving and rejoining, the room has...
View ArticleUnity 5.4.0b25 and Voice 1.4 on iOS
Hello,Here is my problem, when I launch the demo of Voice, the runtime break on the opus lib.Here is a screenshot in xcode : http://littlebigben.fr/xcode_punvoice.pngTo reproduce the bug, just create a...
View ArticleGetRoomList Problems
using UnityEngine;using UnityEngine.UI;using System.Collections;using System.Collections.Generic;using System;public class Connection : Photon.MonoBehaviour{ // Dungeon Settings // public string[]...
View ArticleIntegrating PUN cloud with own authoritative server.
Hi,In our project we have a self hosted (non photon) server which handles persistent state and certain game logic. My question is regarding the options available for the our server to communicate with...
View ArticlePhoton instantiate GameObject with public declare
Hi, allI wanna ask if I instantiate GameObject on photon network, then the how to assign public declare things.We know the photon instantiate prefab can't be assigned public things.I only know using 1....
View ArticleHow to select a specific network player - photon unity networking
Hi guys. This is my first post at photonengine. Please excuse if i have posted this in the wrong section.I have been working on unity for a few months now and have a basic understanding of the...
View ArticleAre custom properties overwritten if I pass a new hashtable without older...
Hi,I have a quite simple question, and just as it says in the title, if I pass a new hashtable to my player's custom properties that don't include a property I set before, will it be overwritten and...
View ArticleWaiting room : print and synch players
Hello everyone !So i'm a beginner to Photon Unity Networking and I'm creating a multiplayer system inspired by Overwatch and LoL systems When the players connect to photon, a menu appears with a "play"...
View Articledebug
Photon server run on my computer,if something wrong,he can tell me which line code is wrong,i can solve problem soon.But when i setup on server computer, the setting is the same,why just tell me which...
View ArticlePhoton Networking Messages : When a player is leaving the room
Hi there, I've read a lot of topics, pdf and documentations but didn't find any function or clue about handling this specific case : when the player is currently leaving a room (not after he left ;...
View ArticleThe canvas gone after a refresh (Bug)
Hey,I found bug with Photon Unity Networking plugin. check out please this topic:http://forum.unity3d.com/threads/the-canvas-gone-after-a-refresh-5-4-0f1.416562/After deleting photon plugin, the...
View ArticleContinuous Delivery / DevOps survey
I've got a sneaker net tool chain set up, and want to move away from it ASAP! How is everyone avoiding manual compilation and release?
View ArticleInstantiate error:
using UnityEngine;using System.Collections;public class Spawn : MonoBehaviour {public GameObject Item;private float Timer;void Awake (){Timer = Time.time + 10;}void Update (){if (Timer < Time.time)...
View ArticleIs CrossPlatform play supported on Console? (ie PS4 + PC)
Can anyone fill me in on the extent of support for PS4? I'm wondering if cross-platform play is supported from PC > PS4, and if that includes support for PSN Friends and NAT traversal. I've asked...
View ArticleIPv6 support to meet Apple 1st June 2016 requirements
Hello, Apple just declared IPv6 only apps starting from 1 June 2016. How Bolt meet this requirements?here linkhttps://developer.apple.com/news/?id=05042016a
View ArticleMMO Game
Hello, I want to create multiplayer game like slither.io & other ajgar.io it working with Photon Real time but i need to Convert MMO game so all connected player in same room there might be more...
View ArticleDoes Photon Voice with Bolt?
I am planning to create a peer to peer multiplayer game that will enable me to connect clients over the local Wifi or LAN using Bolt without using the photon cloud server. Will Photon Voice chat work...
View ArticlePhoton Voice compared to DFvoice?
What are the pros and cons of using Photon Voice or DFVoice (which also uses Photon)?A side question, when one uses Photon Voice, an accompanying "_voice_" room is created. This would increase the cost...
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