Websockets + WebGL throwing exception, Unity 5.4 doesn't allow...
EDIT: It looks like Unity 5.4 simply doesn't allow attached MonoBehaviour with AddComponent(). Any help would be appreciated, I literally can't connect until this is resolved When connecting to PUN in...
View ArticleLoadBalancing.Room..ctor throws NullReferenceException
Hi~ I reviewed ParticleDemo project using Photon realtime sdk on Unity 5.3.5f1.First of all, one of clients created a room by CreateParticleDemoRoom function and another client tried to join that room...
View ArticleFindFrineds In Room
Can I use FindFriends() While i'm inside a room or it only works when i'm in the lobby??and can i send a msg to my friends while i'm in the lobby.what i'm trying to do is send an invitation to my...
View ArticleMissingReferenceException: The object of type 'PhotonView' has been destroyed...
Hi,We are using PUN+ 1.73. We have set autoCleanUpPlayerObjects to true. This exception happens very rarely when more than one player disconnects simultaneously. Because of this exception we see game...
View ArticleUnparent an object while PhotonNetwork.connectionState ==...
I have a player character who sits on a block. When the player character is sitting on a block he is the parent of the block. This is so that when I move the player character the block follows him...
View ArticleDo you only have movement code in ExecuteCommand?
This is how it's done based on the tutorial, and it was working mostly for me. But if the controller stops queuing commands, the player's movement stops. Would it be correct to also do movement in...
View ArticleToo many photonViews is bad. So how do you do it?
I am running into a problem where it is throwing an error saying I have too many scene objects.Then I see threads saying too many photoviews are bad..So how do I do this?My game has a lot of enemies,...
View ArticleAndroid demo building fails
Hi,I'm trying to build demo_basics example from the Android-NDK SDK. For some reason, I'll get the following...
View ArticleHigh latency issue android NDK (Loadbalancing sample)
I am sending custom events reliably using LoadBancing example but some time the events are taking to long to delivered at the other client, How do i improve the latency ? please help
View ArticlePUN not removing disconnected players
Are there any known issues with photon not cleaning up players when a player disconnects? I'm running latest version as of 7-25-16 from unity asset store. I searched the forums and couldn't come up...
View ArticleProblem with player left due to No internet connection
I have this simple question. I am creating a game with capture the flag mode. Everything works fine but there is a situation. What will happen when one of my player has taken the enemy flag and...
View ArticlePUN for online, UNET for LAN
Anyone doing that setup for their games?How do you find maintaining the 2 setups?
View ArticleBest way to detect user disconnects
Hi,we are working on PVP game on iOS. User can turn off his wifi. Problem is that it took almost 10 seconds for client to realize that it was disconnected and getting OnConnectionFailed:...
View ArticleNot both transmitting voice, but just the client that was started last
Does any possible explanation for this behavior come to mind?- I have 2 clients to test -- whichever I start first will be able to hear the other, but the other won't be able to transmit to the first-...
View ArticleRemove specific events from cache room - Plugin
I have two events from PhotonNetwork.RaiseEvent:1 - Event Sitdown. This action is being stored in the cache of the room.2 - EventLiftup. This action is not stored in the cache of the room.In my plugin,...
View ArticleError compiling Android NDK
Hello guys, I'm trying to compile the last version of the example LoadBalancing for Android NDK. I tried with Visual Studio 2010 and 2015 with VisualGDB installed, and also via cygwin + ndk-build, I...
View ArticleHave an RPC wait?
In my scene I have some items that a player can pickup. When a new player joins those items are visible to them and the RPC to have them disabled happens before the item is created so I get a...
View ArticleFull Photon Game Video Tutorial
Hello all,I just wanted to share my video series in which I'm making a full multiplayer game in Corona SDK with Photon Cloud. If you're interested, here's the link to the playlist (the newest are...
View ArticleFull Photon Game Video Tutorial
Hello all,I just wanted to share my video series in which I'm making a full multiplayer game in Corona SDK with Photon Cloud. If you're interested, here's the link to the playlist (the newest are...
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