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Keeping an Async game going reliably

Hi!It looks like I've got an issue regarding asynchronous support for Photon. Without custom server-side code it seems that keeping an asynchronous game going reliably after player disconnects is not...

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Unity 5.4.0b25 and Voice 1.4 on iOS

Hello,Here is my problem, when I launch the demo of Voice, the runtime break on the opus lib.Here is a screenshot in xcode : http://littlebigben.fr/xcode_punvoice.pngTo reproduce the bug, just create a...

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IsInactive and CustomProperties permissions

Are there any implicit rules to who can write to a player's CustomProperties if their state is Inactive?Current issue i'm running into-Scenario 1:1. Player A and B connect.2. Player A disconnects and...

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How to synchronize a rigidbody's position that will change owners often

I'm working on a first-person game where players can pickup and throw weapons. Each weapon has a photon view set to takeover, when the weapon is picked up by a player the weapon transfers the ownership...

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How to calculate time differences using remoteFrame?

I'm currently trying to rewrite my reload method a little bit to make it authorative. My idea was to save the remoteFrame of the player and compare it after the next reload event was received by the...

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Can't get instantiation to work

Hey there,In my scene I have a bunch of Card gameobjects (that all derive from the same prefab, the contents of them have been altered in the editor). Now, I'm using a method called NewDraft to spawn...

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Bolt tick rate

I was wondering if bolt had an internal fixed tick rate (60hz or 30hz) and the reasoning for being set to whatever it is. Thanks!

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Lots of Crashes on Windows Store

Hello guys i have lots of crashes in windows dashboard. maybe anyone has some thoughts about this...

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Bolt Engine or Photon Server?

Hey guys!I'm creating an online brawler and my vision for the networking portion is to have a networking system like Team Fortress or any other online FPS (player creates room, people join the room),...

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Bolt host migration

Hi all! I think about integrate network into our small game and I have a question: Bolt can handle host migration?

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Is it possible to move from a room to another?

I want to make a "base room,' that all players will connect to. Basically so all players can message each other. From there, there will be a button they can click that'll matchmake for them, in which...

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I can't connect photonNetwork sometimes.

I can't connect photonNetwork sometimes,but i can after a hours.I don't know it's my problem or the issue of photon server .It's log in GSGame .ERROR Photon.Hive.HiveGame.HiveHostGame.Plugin - Failed...

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PlayerCache

The PlayerCache used by the MasterServer is very useful for finding players/friends purposes. We have some operation in the lobby that will require to read the player-game matching information in the...

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Inheritance question

There are two State "IEntityState" and "ICreatureState". "ICreatureState" state inherits "IEntityState" state.There are two Class "Entity" and "Creature".The "Entity" class inherits...

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Latest Bolt Release

We plan Bolt releases every 2 to 4 weeks - and only if there are relevant updates:- Download: https://www.assetstore.unity3d.com/en/#!/content/41330- Release History:...

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Webgl + webhost + photon pun + CORS

Building and running in my local machine works fine, but when runnning from server(000webhost) give me the following error on web console while loading the scene: No 'Access-Control-Allow-Origin'...

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Unparent an object while PhotonNetwork.connectionState ==...

I have a player character who sits on a block. When the player character is sitting on a block he is the parent of the block. This is so that when I move the player character the block follows him...

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Namespace errors when importing Photon Voice

I have an existing PUN+ project I want to integrate Photon Voice into. However, when I import the Photon Voice asset I get the following 4 errors:"Assets/Photon Unity...

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Is anything called before a player disconnects?

My weapon pickup / drop system is almost working. Each weapon has a photon view set to takeover, when a player picks up a weapon, that player takes over the weapon's photon view and the weapon is set...

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Photon Voice: How to correctly change scenes in Unity when connected to...

I have tried disconnecting then reconnecting in the next scene but it works inconsistently.Hope there are other ways!

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