Keeping an Async game going reliably
Hi!It looks like I've got an issue regarding asynchronous support for Photon. Without custom server-side code it seems that keeping an asynchronous game going reliably after player disconnects is not...
View ArticleUnity 5.4.0b25 and Voice 1.4 on iOS
Hello,Here is my problem, when I launch the demo of Voice, the runtime break on the opus lib.Here is a screenshot in xcode : http://littlebigben.fr/xcode_punvoice.pngTo reproduce the bug, just create a...
View ArticleIsInactive and CustomProperties permissions
Are there any implicit rules to who can write to a player's CustomProperties if their state is Inactive?Current issue i'm running into-Scenario 1:1. Player A and B connect.2. Player A disconnects and...
View ArticleHow to synchronize a rigidbody's position that will change owners often
I'm working on a first-person game where players can pickup and throw weapons. Each weapon has a photon view set to takeover, when the weapon is picked up by a player the weapon transfers the ownership...
View ArticleHow to calculate time differences using remoteFrame?
I'm currently trying to rewrite my reload method a little bit to make it authorative. My idea was to save the remoteFrame of the player and compare it after the next reload event was received by the...
View ArticleCan't get instantiation to work
Hey there,In my scene I have a bunch of Card gameobjects (that all derive from the same prefab, the contents of them have been altered in the editor). Now, I'm using a method called NewDraft to spawn...
View ArticleBolt tick rate
I was wondering if bolt had an internal fixed tick rate (60hz or 30hz) and the reasoning for being set to whatever it is. Thanks!
View ArticleLots of Crashes on Windows Store
Hello guys i have lots of crashes in windows dashboard. maybe anyone has some thoughts about this...
View ArticleBolt Engine or Photon Server?
Hey guys!I'm creating an online brawler and my vision for the networking portion is to have a networking system like Team Fortress or any other online FPS (player creates room, people join the room),...
View ArticleBolt host migration
Hi all! I think about integrate network into our small game and I have a question: Bolt can handle host migration?
View ArticleIs it possible to move from a room to another?
I want to make a "base room,' that all players will connect to. Basically so all players can message each other. From there, there will be a button they can click that'll matchmake for them, in which...
View ArticleI can't connect photonNetwork sometimes.
I can't connect photonNetwork sometimes,but i can after a hours.I don't know it's my problem or the issue of photon server .It's log in GSGame .ERROR Photon.Hive.HiveGame.HiveHostGame.Plugin - Failed...
View ArticlePlayerCache
The PlayerCache used by the MasterServer is very useful for finding players/friends purposes. We have some operation in the lobby that will require to read the player-game matching information in the...
View ArticleInheritance question
There are two State "IEntityState" and "ICreatureState". "ICreatureState" state inherits "IEntityState" state.There are two Class "Entity" and "Creature".The "Entity" class inherits...
View ArticleLatest Bolt Release
We plan Bolt releases every 2 to 4 weeks - and only if there are relevant updates:- Download: https://www.assetstore.unity3d.com/en/#!/content/41330- Release History:...
View ArticleWebgl + webhost + photon pun + CORS
Building and running in my local machine works fine, but when runnning from server(000webhost) give me the following error on web console while loading the scene: No 'Access-Control-Allow-Origin'...
View ArticleUnparent an object while PhotonNetwork.connectionState ==...
I have a player character who sits on a block. When the player character is sitting on a block he is the parent of the block. This is so that when I move the player character the block follows him...
View ArticleNamespace errors when importing Photon Voice
I have an existing PUN+ project I want to integrate Photon Voice into. However, when I import the Photon Voice asset I get the following 4 errors:"Assets/Photon Unity...
View ArticleIs anything called before a player disconnects?
My weapon pickup / drop system is almost working. Each weapon has a photon view set to takeover, when a player picks up a weapon, that player takes over the weapon's photon view and the weapon is set...
View ArticlePhoton Voice: How to correctly change scenes in Unity when connected to...
I have tried disconnecting then reconnecting in the next scene but it works inconsistently.Hope there are other ways!
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